Thanks Rodriggo, exactly what I was after & has allowed me to make a blank specocc file thanks to Troy's tutorial
That is truly awful!!
Looks like something you would buy at a cheap market stall for a £1.
<View type="Head" ident="head-cam" reverseCamera="head-cam_reverse" hidden="false" spectator="true" useInSplitScreen="false" renderParticlesBeforeGrass="true" transitionType="switch" transitionSpeed="0.0000" transitionStrength="0.0000">
<Parameter name="renderParticlesBeforeGrass" type="bool" value="true" />
<Parameter name="fov" type="scalar" value="50.00" />
<Parameter name="nearPlane" type="scalar" value="0.0380" />
<Parameter name="highResInterior" type="bool" value="true" />
<Parameter name="DisableDriverHead" type="bool" value="true" />
<Parameter name="DisableDriver" type="bool" value="false" />
<Parameter name="DisableCoDriver" type="bool" value="true" />
<Parameter name="bodyLength" type="scalar" value="0.0100" />
<Parameter name="maxBodyOffset" type="scalar" value="0.0000" />
<Parameter name="maxBodyOffsetScaleSide" type="scalar" value="0.0693" />
<Parameter name="maxBodyOffsetScaleUp" type="scalar" value="0.0578" />
<Parameter name="bodyDamping" type="scalar" value="4.5080" />
<Parameter name="bodyInertia" type="scalar" value="0.0578" />
<Parameter name="bodyCenteringForce" type="scalar" value="0.9830" />
<Parameter name="maxHeadOffset" type="scalar" value="0.0260" />
<Parameter name="headDamping" type="scalar" value="0.3470" />
<Parameter name="headInertia" type="scalar" value="0.2659" />
<Parameter name="headCenteringForce" type="scalar" value="0.8670" />
<Parameter name="headProgressiveDamping" type="bool" value="true" />
<Parameter name="headProgressiveFactor" type="scalar" value="8.5550" />
<Parameter name="headBuffeting" type="bool" value="true" />
<Parameter name="bump_interval " type="scalar" value="0.1272" />
<Parameter name="bump_likelihood" type="scalar" value="2.0000" />
<Parameter name="bump_nonbumplevel" type="scalar" value="0.1618" />
<Parameter name="position" type="vector3" x="0.0000" y="0.6800" z="0.0500" />
<Parameter name="tilt" type="scalar" value="0.0000" />
<Parameter name="maxMovement" type="scalar" value="0.0046" />
<Parameter name="windSpeed" type="scalar" value="0.1000" />
<Parameter name="windFreq" type="scalar" value="3.0000" />
<Parameter name="windTilt" type="scalar" value="0.2775" />
<Parameter name="maxHeadLook" type="scalar" value="47.8610" />
<Parameter name="maxLookAngleUpDownRatio" type="scalar" value="0.4393" />
<Parameter name="autoLookAngleInterest" type="scalar" value="180.0000" />
<Parameter name="velocityChangeCrashDetection" type="scalar" value="5.0000" />
<Distortion>
<Parameter name="cdEnabled" type="bool" value="true" />
<Parameter name="cdLowAcceleration" type="scalar" value="5.0000" />
<Parameter name="cdLowLength" type="scalar" value="0.1000" />
<Parameter name="cdLowFade" type="scalar" value="0.3000" />
<Parameter name="cdMediumAcceleration" type="scalar" value="8.0000" />
<Parameter name="cdMediumLength" type="scalar" value="0.1000" />
<Parameter name="cdMediumFade" type="scalar" value="0.3000" />
<Parameter name="cdHighAcceleration" type="scalar" value="11.0000" />
<Parameter name="cdHighLength" type="scalar" value="0.1000" />
<Parameter name="cdHighFade" type="scalar" value="0.3000" />
</Distortion>
<CorneringForces>
<Parameter name="enabled" type="bool" value="true" />
<Parameter name="rollLimitInDegrees" type="scalar" value="-2.0000" />
<Parameter name="rollSmoothingScale0To1" type="scalar" value="0.5000" />
<Parameter name="yawLimitInDegrees" type="scalar" value="0.0000" />
<Parameter name="yawSmoothingScale0To1" type="scalar" value="0.4970" />
</CorneringForces>
<GroundBumpinessForces>
<Parameter name="enabled" type="bool" value="true" />
<Parameter name="limitInMilimetres" type="scalar" value="7.0280" />
<Parameter name="limitInDegrees" type="scalar" value="0.7460" />
</GroundBumpinessForces>
<SlipStreamingForces>
<Parameter name="enabled" type="bool" value="true" />
<Parameter name="dirtyAirPoint0To1" type="scalar" value="0.2540" />
<Parameter name="dirtyAirSpread0To1" type="scalar" value="0.7500" />
<Parameter name="limitInMilimetres" type="scalar" value="1.1560" />
<Parameter name="limitInDegrees" type="scalar" value="0.0920" />
</SlipStreamingForces>
<AccelerationForces>
<Parameter name="enabled" type="bool" value="true" />
<Parameter name="pitchLimitInDegrees" type="scalar" value="4.5000" />
<Parameter name="smoothingScale0To1" type="scalar" value="0.3500" />
</AccelerationForces>
<RevvingForces>
<Parameter name="enabled" type="bool" value="true" />
<Parameter name="pitchLimitInDegrees" type="scalar" value="0.8500" />
</RevvingForces>
<VehicleDamageForces>
<Parameter name="enabled" type="bool" value="true" />
<Parameter name="faultEffectDuration" type="scalar" value="0.4000" />
<Parameter name="faultEffectScaleInMilimetres" type="scalar" value="17.0000" />
<Parameter name="faultEffectRotationInDegrees" type="scalar" value="0.5000" />
<Parameter name="brakeDamageCarSpeedForMinEffect" type="scalar" value="10.0000" />
<Parameter name="brakeDamageCarSpeedForMaxEffect" type="scalar" value="50.0000" />
<Parameter name="engineBlownDamageScaleInMilimetres" type="scalar" value="9.0000" />
<Parameter name="engineSeizedDamageScaleInMilimetres" type="scalar" value="19.0000" />
<Parameter name="engineDamageCarSpeedForMinEffectInMPH" type="scalar" value="10.0000" />
<Parameter name="engineDamageCarSpeedForMaxEffectInMPH" type="scalar" value="50.0000" />
</VehicleDamageForces>
<SpeedAndAccFOVMod>
<Parameter name="speedAccFOVEnabled" type="bool" value="true" />
<Parameter name="speedAccFOVMaxSpeed" type="scalar" value="50.2770" />
<Parameter name="speedAccFOVScale" type="scalar" value="0.0600" />
<Parameter name="speedAccFOVChangePerSecond" type="scalar" value="7.0000" />
</SpeedAndAccFOVMod>
<SpeedOnlyFOVMod>
<Parameter name="speedOnlyFOVEnabled" type="bool" value="true" />
<Parameter name="speedOnlyFOVMaxSpeed" type="scalar" value="50.2770" />
<Parameter name="speedOnlyFOVScale" type="scalar" value="0.1050" />
<Parameter name="speedOnlyFOVChangePerSecond" type="scalar" value="7.0000" />
</SpeedOnlyFOVMod>
<Parameter name="dofEnabled" type="bool" value="true" />
<Parameter name="dofDynamicDistance" type="bool" value="true" />
<Parameter name="dofStaticNearPlane" type="scalar" value="50.0000" />
<Parameter name="dofStaticFarPlane" type="scalar" value="100.0000" />
<Parameter name="dofDynamicNearDelta" type="scalar" value="-50.0000" />
<Parameter name="dofDynamicFarDelta" type="scalar" value="100.0000" />
</View>
Oh, looks great !
I am delighted to see that this method also removes
the color blocks behind the drivers names, I hated them.
Thank you very much
I tried to custom those files, but it's hard on a mac..
could you upload your b_osd - d_osd for me please ?
it would be lovely
So i'm working on some basic gloves for my career driver. but they don't show up in cutscenes? any idea. thanks!
Bad example, Hamilton is one of the best in the game, very slightly less than Alonso but they're the top.Any one know how to boost an AI drivers performance?
For example make Hamilton more competitive.
How do i rename a team safely and make it appear in game? I want to rename my HRT to HRT Ferrari F1 Team