Modding Questions Thread

Could someone tell me why my head cam or cock pit view camera has no OSD for kers and DRS?

Code:
<View type="Head" ident="head-cam" reverseCamera="head-cam_reverse" hidden="false" spectator="true" useInSplitScreen="false" renderParticlesBeforeGrass="true" transitionType="switch" transitionSpeed="0.0000" transitionStrength="0.0000">
            <Parameter name="renderParticlesBeforeGrass" type="bool" value="true" />
            <Parameter name="fov" type="scalar" value="50.00" />
            <Parameter name="nearPlane" type="scalar" value="0.0380" />
            <Parameter name="highResInterior" type="bool" value="true" />
            <Parameter name="DisableDriverHead" type="bool" value="true" />
            <Parameter name="DisableDriver" type="bool" value="false" />
            <Parameter name="DisableCoDriver" type="bool" value="true" />
            <Parameter name="bodyLength" type="scalar" value="0.0100" />
            <Parameter name="maxBodyOffset" type="scalar" value="0.0000" />
            <Parameter name="maxBodyOffsetScaleSide" type="scalar" value="0.0693" />
            <Parameter name="maxBodyOffsetScaleUp" type="scalar" value="0.0578" />
            <Parameter name="bodyDamping" type="scalar" value="4.5080" />
            <Parameter name="bodyInertia" type="scalar" value="0.0578" />
            <Parameter name="bodyCenteringForce" type="scalar" value="0.9830" />
            <Parameter name="maxHeadOffset" type="scalar" value="0.0260" />
            <Parameter name="headDamping" type="scalar" value="0.3470" />
            <Parameter name="headInertia" type="scalar" value="0.2659" />
            <Parameter name="headCenteringForce" type="scalar" value="0.8670" />
            <Parameter name="headProgressiveDamping" type="bool" value="true" />
            <Parameter name="headProgressiveFactor" type="scalar" value="8.5550" />
            <Parameter name="headBuffeting" type="bool" value="true" />
            <Parameter name="bump_interval " type="scalar" value="0.1272" />
            <Parameter name="bump_likelihood" type="scalar" value="2.0000" />
            <Parameter name="bump_nonbumplevel" type="scalar" value="0.1618" />
            <Parameter name="position" type="vector3" x="0.0000" y="0.6800" z="0.0500" />
            <Parameter name="tilt" type="scalar" value="0.0000" />
            <Parameter name="maxMovement" type="scalar" value="0.0046" />
            <Parameter name="windSpeed" type="scalar" value="0.1000" />
            <Parameter name="windFreq" type="scalar" value="3.0000" />
            <Parameter name="windTilt" type="scalar" value="0.2775" />
            <Parameter name="maxHeadLook" type="scalar" value="47.8610" />
            <Parameter name="maxLookAngleUpDownRatio" type="scalar" value="0.4393" />
            <Parameter name="autoLookAngleInterest" type="scalar" value="180.0000" />
            <Parameter name="velocityChangeCrashDetection" type="scalar" value="5.0000" />
            <Distortion>
                <Parameter name="cdEnabled" type="bool" value="true" />
                <Parameter name="cdLowAcceleration" type="scalar" value="5.0000" />
                <Parameter name="cdLowLength" type="scalar" value="0.1000" />
                <Parameter name="cdLowFade" type="scalar" value="0.3000" />
                <Parameter name="cdMediumAcceleration" type="scalar" value="8.0000" />
                <Parameter name="cdMediumLength" type="scalar" value="0.1000" />
                <Parameter name="cdMediumFade" type="scalar" value="0.3000" />
                <Parameter name="cdHighAcceleration" type="scalar" value="11.0000" />
                <Parameter name="cdHighLength" type="scalar" value="0.1000" />
                <Parameter name="cdHighFade" type="scalar" value="0.3000" />
            </Distortion>
            <CorneringForces>
                <Parameter name="enabled" type="bool" value="true" />
                <Parameter name="rollLimitInDegrees" type="scalar" value="-2.0000" />
                <Parameter name="rollSmoothingScale0To1" type="scalar" value="0.5000" />
                <Parameter name="yawLimitInDegrees" type="scalar" value="0.0000" />
                <Parameter name="yawSmoothingScale0To1" type="scalar" value="0.4970" />
            </CorneringForces>
            <GroundBumpinessForces>
                <Parameter name="enabled" type="bool" value="true" />
                <Parameter name="limitInMilimetres" type="scalar" value="7.0280" />
                <Parameter name="limitInDegrees" type="scalar" value="0.7460" />
            </GroundBumpinessForces>
            <SlipStreamingForces>
                <Parameter name="enabled" type="bool" value="true" />
                <Parameter name="dirtyAirPoint0To1" type="scalar" value="0.2540" />
                <Parameter name="dirtyAirSpread0To1" type="scalar" value="0.7500" />
                <Parameter name="limitInMilimetres" type="scalar" value="1.1560" />
                <Parameter name="limitInDegrees" type="scalar" value="0.0920" />
            </SlipStreamingForces>
            <AccelerationForces>
                <Parameter name="enabled" type="bool" value="true" />
                <Parameter name="pitchLimitInDegrees" type="scalar" value="4.5000" />
                <Parameter name="smoothingScale0To1" type="scalar" value="0.3500" />
            </AccelerationForces>
            <RevvingForces>
                <Parameter name="enabled" type="bool" value="true" />
                <Parameter name="pitchLimitInDegrees" type="scalar" value="0.8500" />
            </RevvingForces>
            <VehicleDamageForces>
                <Parameter name="enabled" type="bool" value="true" />
                <Parameter name="faultEffectDuration" type="scalar" value="0.4000" />
                <Parameter name="faultEffectScaleInMilimetres" type="scalar" value="17.0000" />
                <Parameter name="faultEffectRotationInDegrees" type="scalar" value="0.5000" />
                <Parameter name="brakeDamageCarSpeedForMinEffect" type="scalar" value="10.0000" />
                <Parameter name="brakeDamageCarSpeedForMaxEffect" type="scalar" value="50.0000" />
                <Parameter name="engineBlownDamageScaleInMilimetres" type="scalar" value="9.0000" />
                <Parameter name="engineSeizedDamageScaleInMilimetres" type="scalar" value="19.0000" />
                <Parameter name="engineDamageCarSpeedForMinEffectInMPH" type="scalar" value="10.0000" />
                <Parameter name="engineDamageCarSpeedForMaxEffectInMPH" type="scalar" value="50.0000" />
            </VehicleDamageForces>
            <SpeedAndAccFOVMod>
                <Parameter name="speedAccFOVEnabled" type="bool" value="true" />
                <Parameter name="speedAccFOVMaxSpeed" type="scalar" value="50.2770" />
                <Parameter name="speedAccFOVScale" type="scalar" value="0.0600" />
                <Parameter name="speedAccFOVChangePerSecond" type="scalar" value="7.0000" />
            </SpeedAndAccFOVMod>
            <SpeedOnlyFOVMod>
                <Parameter name="speedOnlyFOVEnabled" type="bool" value="true" />
                <Parameter name="speedOnlyFOVMaxSpeed" type="scalar" value="50.2770" />
                <Parameter name="speedOnlyFOVScale" type="scalar" value="0.1050" />
                <Parameter name="speedOnlyFOVChangePerSecond" type="scalar" value="7.0000" />
            </SpeedOnlyFOVMod>
            <Parameter name="dofEnabled" type="bool" value="true" />
            <Parameter name="dofDynamicDistance" type="bool" value="true" />
            <Parameter name="dofStaticNearPlane" type="scalar" value="50.0000" />
            <Parameter name="dofStaticFarPlane" type="scalar" value="100.0000" />
            <Parameter name="dofDynamicNearDelta" type="scalar" value="-50.0000" />
            <Parameter name="dofDynamicFarDelta" type="scalar" value="100.0000" />
        </View>
 
Hello,
I've just discovered the youtube channel of Rafal Cesarz, a member of RDepartment and a 360 player.
In his videos (http://www.youtube.com/user/MiedzynarodowaLigaF1/videos), the typefaces are different than the original ones, and I don't know how to change that.
I know it is in "/frontend/fonts/" but I can't open the .dds files which are in the .pssg.
If someone has succeeded in a typeface replacement for F1 2012, please help me !
Thank you very much !
Enjoy Nürburgring

Mat
 
Hi.

I wrote to the 'language' file the circle and position.

Ryder Language Editor - (game dir) language - language_eng.lng :
lng_osd_lap_l ( 0) , lng_osd_pos_p (P)

I hope I could help :)
Screenshot3677.png
 
I use Mr. Pibbs 2013 mod v.2.0.
When i play career mode and when i go to race after qualifying, my tyres seem to be used
as they should. But all AI-cars seem to have new tyres. AI´s stints are pretty much as long as mine
but i just wonder if AI-tyres just look like new but are actually worn, or if there is a bug and they really got new tyres, how big advantage i would have if i would get new set too...???

Kimi new tyres.jpg
Me used tyres.jpg
Vettel new tyres.jpg
 

Attachments

  • Vettel new tyres.jpg
    Vettel new tyres.jpg
    166.9 KB · Views: 256
  • Me used tyres.jpg
    Me used tyres.jpg
    161.4 KB · Views: 242
  • Kimi new tyres.jpg
    Kimi new tyres.jpg
    177.8 KB · Views: 261
Any one know how to boost an AI drivers performance?
For example make Hamilton more competitive.
Bad example, Hamilton is one of the best in the game, very slightly less than Alonso but they're the top.
For further details, take a look with Ryder's Database Editor at database.bin > ai_driver
 

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