I think some more subtle effect of motion may be lost, I remember when I put my seat on the spring isolators I could tell that some of the short sharp energy was being absorbed and was a little bit bummed out about that.
It didnt take too long to get over that and get used to things. Possibly with tuning less smoothing I got it back to what it was, I will never know unless I take the springs out to compare but I dont have any urge to do that.
So it wont surprise me if you dont feel all of what the motion can do for the fine detail but the motion still does great for the motion part and tactile for tactile.
This is a good point, smoothing some of the motion and likely too its haptics. I think that dampening for some of the motion feelings, is something that could then be looked at with the advanced tactile effects.
Yet nobody that owns a DBox seems interested in actually trying to understand what frequencies, some of the actual haptics output for specific effects. It constantly gets overlooked or ignored.
To properly combine advanced tactile with motion haptics, makes sense to understand this better to then apply frequencies with the advanced tactile "
that align with" what the haptics is doing for the same types of effects.
Already some will just dismiss this, or tut at this notion. Seemingly, they disregard the importance of how fundamental frequencies, center values, and octaves for how audio/frequencies work can be better utilised to our advantage.
The alternative is to turn off or disable some of the motion haptics and just replace them with advanced tactile in Simhub.
My own point is, that nobody I am aware of has really tried to look deeper into understanding and testing methods of combining both options. Repeatedly and continually discussions of such goes back to one Vs the other. Or like we see with most YT reviewers so far, they do not have experience of high-end multichannel tactile but base their opinions of motion haptics only with budget tactile hardware they have owned. A very flawed reality of the situation we find ourselves.
Based on frequency bandwidth energy from the motions haptics, it is possible the strongest/lowest to mid-bass is what are the most enjoyable felt sensations within the seat. Yet again, no reviewer or owner I have seen actually knows or explains what are the best felt frequencies from the unit's own frequency tests. What within that @100Hz range is best? How low does it feel good down to, how high is the point the felt sensation drops off, especially when advanced seat/pedal isolation is being used? Are these not good questions? Even understanding this as a basis to work on, lets us determine what frequencies kinda suck from the motion haptics coming from their installed positions as they typically are.
We have seen DBox owners talk about how good its haptics are in adding road/surface detail. Yet one of the points Mark referred to was he didn't feel this much/if any better than what he already experienced with tactile.
Perhaps that will change when Mark now re-looks into the effects again with the changes made to his rig. I look forward to that and also trust in Mark to give the community his true findings.
What I will say is, the potential for directly attached tactile to a seat should bring several advantages with finer detailing and the potential Simhub offers.
The difference with Simhub is we are not restricted as we can apply whatever frequencies we want for the desired generated effects sensations. To then determine what or how many channels/units an effect is applied to for the user's seat or pedals.