Mišeluk

Tracks Mišeluk 0.9

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at the end yes, this v1.0 is only for me because I have too many test versions of the track in my track folder (and 150 3ds Max save files miseluk1, miseluk2, miseluk133 hehe :D )

and sadly what I'm 99% sure is this Miseluk track will be payware, a couple of bucks.
I have invested so much time and so much effort (and fuel :) ) in this track, way beyond anything (sim racing) before

everything will work fine, LODs are finished, now have to make AI line and cameras -the most difficult part- for this track, because those straight road sections are so much close each other and always camera go nuts on that road parts.

and
high density road mesh with microbumps and >bumps&dips based on real track gives a really superior feeling than old v0.9View attachment 158228

Maybe @LilSki knows a trick for the AI and cameras?
 
In general I'm against payware mods but there is and will be exceptions, Miseluk will be an exception for sure. 0.9 is great already but looks like 1.0 will be something else. Can't wait!
 
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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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