pattikins
Premium
View attachment 343903
@pattikins that's how my video screen looks fyi if you want a reference. You can see the avg fps from the Zand race above. In game, I run ProTyres, car radar, realtime and laptime estimator one.
I believe the problem is to do with Windows/AC, and not the way AC interacts with the Oculus. The throttling occurs both in Oculus and on a 2D monitor. It would be interesting to know how AC spreads the workload across your cpu threads. Thanks.