Craig Dunkley
Premium
Thanks for the great racing guys and thanks to Craig for organising.
Sorry about your disconnect Denis, also sorry that I never said much, I was in a battle at the time
Thanks for the great racing guys and thanks to Craig for organising.
Thanks @Craig Dunkley for hosting another great.
Both races were a bit of a loner event so went into hot lap mindset to keep things exciting for myself. In race 1, Had a 54 on deck going into the last turn so went for it and threw it away.
2nd race, I held off doing that until fuel was low. Did a couple of 55.4’s back to back to get into the zone. Was up .2 and threw it away. Then I sat in pits and watched the top 3 battle for 1.5 laps which was quite exciting!
Yes been at 10% damage, way before I was ever here. But it is funny that you should raise this topic....I have moved it from 10% to 20%@640er
That’s quite difficult to quantify, I have noticed loss of performance, but is it tyres
going off, sometimes I get damage and it appears not to effect the car at all, sometimes quite noticeable.
Last week Craig said that he had engine damage, you gearbox, never had anything that obvious.
Trouble when you loose 2 or 3 tenths a lap in a competitive environment it can completely ruin your race.
Hope some knowledgeable person can add more than my input. I have always pondered this question.
Supposed to be limited to 10%.
30% is about the maximum load on a 12 thread CPU that can be used by Assetto corsa, which only really uses 2 threads.Craig, I'm sorry to bail out of tonights race but my framerate kept dropping down in to the 20s & 30s - not ideal with the Oculus Rift.
I've now reset windows 10, flashed my bios, replaced all my drivers, swapped out pc parts that might cause latency etc., & I'm now at a complete loss of what to do next. If anybody has any ideas it would be much appreciated.
View attachment 343632
The screen capture was taken a few days ago, but it sums up the problem. I capped the fps @ 92 in AC (1440p monitor -uncapped the frames are in excess of 200+) and took a screen shot of the MX5 sat in the pits @ Zandvoort. Two of the threads on the Ryzen 5 3600X are maxed out which seems excessive. In contrast, the AC render stats app - MAIN_T @ 37.6% - appears fairly low, or at least until others start to join the server.
My system:
Windows 10 Home (x64) Version 1903 (build 18362.535)
MSI B450 GAMING PLUS (MS-7B86)
NVIDIA GeForce GTX 1080 Ti
AMD Ryzen 5 3600X 6-Core/12 Thread (boost 4.4ghz)
Corsair Vengeance LPX 16GB DDR4 3000 MHz (CAS 16-20-20-38)
30% is about the maximum load on a 12 thread CPU that can be used by Assetto corsa, which only really uses 2 threads.
So you're hitting the "single thread performance limit" there and the CPU is at its limit with Assetto.
Interesting and nice to see that your AMD knows about about this and provides 2 CPU threads on different cores only for this and boosts them the highest.
My i7 2600k (4c/8t) simply shows 60% load on all cores, which makes it look like my cpu would have a lot of headroom, while in fact I'm heavily cpu limited.
Aaaanyway: so your fps hit can have 2 reasons from what I see:
CPU limit, something is eating up your cpu! Maybe it's this win 10 gaming mode, maybe something else.. Do you see anything else than Assetto corsa having much cpu load in the task manager?
Second reason: your cpu is in fact looking to be at the limit but maybe this is misleading and the fps "in the background" would be fine, while something is just limiting the displayed frames (had this a few times with gsync issues).
Sadly I don't have vr and barely use my win 10 installation..
So I can't really help apart from interpreting this Screenshots. Good luck!
I think that might be a transient thing, and that the thread in question (which looks like it was CPU-bound at the time) just happened to be in that DLL when that pic was taken. You could hit the stack button to see the whole call stack. I'd be kinda puzzled if it was in that DLL at every refresh of the info.I found that Windows gaming mode was on, but when I turned it off it didn't have any impact on AC. I think, however, that I might've [hoping] found the culprit. I had a look @ ac.exe through process explorer and found that a dll file was using more cpu resources than AC.
Do you think the msvcr120.dll file could be the source of the problem?
I think that might be a transient thing, and that the thread in question (which looks like it was CPU-bound at the time) just happened to be in that DLL when that pic was taken. You could hit the stack button to see the whole call stack. I'd be kinda puzzled if it was in that DLL at every refresh of the info.
No that looks absolutely normal. As I said ac has 2 big threads + a little one. And it looks exactly the same for me, always that DLL.I found that Windows gaming mode was on, but when I turned it off it didn't have any impact on AC. I think, however, that I might've [hoping] found the culprit. I had a look @ ac.exe through process explorer and found that a dll file was using more cpu resources than AC.
View attachment 343802
Do you think the msvcr120.dll file could be the source of the problem?
No that looks absolutely normal. As I said ac has 2 big threads + a little one. And it looks exactly the same for me, always that DLL.
However that thread is in the CPU limit like your Taskmanager already showed.
The calculation goes like this:
100% divided by 12 threads = 8.33% per thread maximum.
Which is why ac with 8.3 + 7.9 + a little bit is maxing out your CPU although you're only at around 30% overall CPU load.
Anyway.. It seems like something in Assetto corsa is eating up your cpu. Did you install any ac overlay apps or new weather or whatever?
Ah okay so it's a fresh install.. Any custom weather?I reinstalled AC prior to Monday nights race and app wise I had helicorsa, tyres, fuel, performance delta & the track map installed.
Ah okay so it's a fresh install.. Any custom weather?
Maybe you have different graphics settings compared to before?
Try to put reflections to static as a first try.
In fact this would also be a good test to see whether or not it really is a cpu limit or something else.
If your fps go up by quite a big step, it's cpu limit that needs further investigation.
If the fps stay the same with reflections at static, then the cpu got some headroom but something else is tanking the performance...