FM7 Massive FM7 Car Reveal... the First 167 Announced!

Forza Motorsport 7 (Turn 10 Studios)

Paul Jeffrey

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FM7 3.jpg

Now we know... the first 167 cars to feature in Forza Motorsport 7 have been revealed, with one or two surprises in store for fans of the series...

The mammoth first batch of cars revealed by Turn 10 Studios gives fans a great insight into the fantastic level of diversity coming to the new game. With historic cars from some of the best moments of motoring history, right the way through to the bang up-to-date Aston Martin DB11 of 2017, Forza Motorsport 7 appears to have a little something for everyone.

Unfortunately it does look like the developers have taken the path most trodden, namely selecting a number of unique cars that don't necessarily form a coherent full series schedule, however with the proposed launch roster of cars reaching in excess of 700 cars (yeah, 700. SEVEN HUNDRED!!), it is fair to assume that one will be able to pull together a reasonably diverse grid of similar performance machines when setting up a race event come launch day.

Interestingly the list has a couple of surprise inclusions, like the world renowned McLaren Honda MP4/4 of 1988 specification, the Formula One car that powered Ayrton Senna and Alain Prost to almost uncountable victories during that season, eventually giving Senna his first Formula One World Championship.

As with practically any racing game worth it's salt in the current marketplace, the new Forza title benefits from a number of Porsche machines, with one of the standout highlights of not only the Porsche content, but the game in general, is the 2017 specification 919 Hybrid that raced, and won, at Le Mans this year and looks odds on favourite to wrap up another World Endurance Championship victory at the close of the current season.

As can be seen from the first reveal list below, Porsche are joined in the simulation by the exceptionally difficult to secure, and all too rare, Ferrari licence. Unlike other sims with the red cars, Forza Motorsport 7 does seem to have selected a pretty interesting and unique selection of cars from the Prancing Horse. A nice mix of old and new are present in this first batch reveal, giving us some stunning models from the history of the brand, perhaps with the majestic 1948 Ferrari 166MM Barchetta immediately standing out as one to take note of come release day.

With diversity as the buzz word in this new release, the slower end of the spectrum (relatively speaking..) has also been catered for, with a number of close racing friendly machines listed, plus the odd SUV for good measure.. Oh, when I say SUV, I actually mean something a bit more sporty that the regular school run vehicle, more along the lines of the rarely seen 2014 Lamborghini Urus.. still at concept stage, but due for a 2018 release, this one is 4 wheel drive on steroids...
  • 2013 Ariel Atom 500 V8
  • 2016 Ariel Nomad
  • 1958 Aston Martin DBR1
  • 1960 Aston Martin DB4GT Zagato
  • 1964 Aston Martin DB5
  • 1977 Aston Martin V8 Vantage
  • 1998 Aston Martin V8 Vantage V600
  • 2006 Aston Martin #007 Aston Martin Racing DBR9
  • 2008 Aston Martin DBS
  • 2010 Aston Martin One-77
  • 2012 Aston Martin V12 Zagato
  • 2012 Aston Martin Vanquish
  • 2013 Aston Martin V12 Vantage S
  • 2016 Aston Martin Vantage GT12
  • 2016 Aston Martin Vulcan
  • 2017 Aston Martin DB11
  • 2014 BAC Mono
  • 1992 Bugatti EB110 Super Sport
  • 2011 Bugatti Veyron Super Sport
  • 2013 Donkervoort D8 GTO
  • 1948 Ferrari 166MM Barchetta
  • 1952 Ferrari 375
  • 1953 Ferrari 500 Mondial
  • 1957 Ferrari 250 California
  • 1957 Ferrari 250 Testa Rossa
  • 1962 Ferrari 250 GT Berlinetta Lusso
  • 1962 Ferrari 250 GTO
  • 1963 Ferrari 250LM
  • 1964 Ferrari F-158 F1
  • 1967 Ferrari #24 Ferrari Spa 330 P4
  • 1968 Ferrari 365 GTB/4
  • 1969 Ferrari Dino 246 GT
  • 1971 Ferrari #2 Ferrari Automobili 312 P
  • 1976 Ferrari #1 Scuderia Ferrari 312T2
  • 1982 Ferrari #71 Ferrari France 512 BB/LM
  • 1982 Ferrari #72 N.A.R.T. 512 BB/LM
  • 1984 Ferrari 288 GTO
  • 1987 Ferrari F40
  • 1989 Ferrari F40 Competizione
  • 1990 Ferrari #1 Scuderia Ferrari 641
  • 1992 Ferrari 512 TR
  • 1994 Ferrari F355 Berlinetta
  • 1995 Ferrari F50
  • 1996 Ferrari F50 GT
  • 1998 Ferrari #12 Risi Competizione F333 SP
  • 1998 Ferrari #30 MOMO Doran Racing F333 SP
  • 2002 Ferrari 575M Maranello
  • 2002 Ferrari Enzo Ferrari
  • 2003 Ferrari 360 Challenge Stradale
  • 2004 Ferrari 612 Scaglietti
  • 2007 Ferrari 430 Scuderia
  • 2008 Ferrari California
  • 2009 Ferrari 458 Italia
  • 2010 Ferrari 599 GTO
  • 2010 Ferrari 599XX
  • 2011 Ferrari #62 Risi Competizione 458 Italia GTC
  • 2011 Ferrari FF
  • 2012 Ferrari F12berlinetta
  • 2013 Ferrari 458 Speciale
  • 2013 Ferrari LaFerrari
  • 2014 Ferrari #51 AF Corse 458 Italia GTE
  • 2014 Ferrari #62 Risi Competizione 458 Italia GTLM
  • 2014 Ferrari California T
  • 2014 Ferrari FXX K
  • 2015 Ferrari 488 GTB
  • 2015 Ferrari F12tdf
  • 2012 Hennessey Venom GT
  • 2011 Koenigsegg Agera
  • 2015 Koenigsegg One:1
  • 2016 Koenigsegg Regera
  • 2013 KTM X-Bow R
  • 1967 Lamborghini Miura P400
  • 1986 Lamborghini LM 002
  • 1988 Lamborghini Countach LP5000 QV
  • 1988 Lamborghini Jalpa
  • 1997 Lamborghini Diablo SV
  • 2008 Lamborghini Reventón
  • 2010 Lamborghini Murciélago LP 670-4 SV
  • 2011 Lamborghini Gallardo LP 570-4 Superleggera
  • 2011 Lamborghini Sesto Elemento
  • 2012 Lamborghini Aventador LP700-4
  • 2013 Lamborghini Veneno
  • 2014 Lamborghini #14 GMG Racing LP 570-4 Super Trofeo
  • 2014 Lamborghini #18 DragonSpeed Gallardo LP 570-4 Super Trofeo
  • 2014 Lamborghini Huracán LP 610-4
  • 2014 Lamborghini Urus
  • 2015 Lamborghini #63 Squadra Corse Huracán LP620-2 Super Trofeo
  • 2016 Lamborghini Aventador LP750-4 SV
  • 2016 Lamborghini Centenario LP 770-4
  • 1956 Lotus Eleven
  • 1966 Ford Lotus Cortina
  • 1967 Lotus Type 49
  • 1971 Lotus Elan Sprint
  • 1976 Lotus #5 Team Lotus 77
  • 1990 Vauxhall Lotus Carlton
  • 1999 Lotus Elise Series 1 Sport 190
  • 2000 Lotus 340R
  • 2002 Lotus Esprit V8
  • 2005 Lotus Elise 111S
  • 2009 Lotus 2-Eleven
  • 2011 Lotus Evora S
  • 2012 Lotus Exige S
  • 2016 Lotus 3-Eleven
  • 1939 Maserati 8CTF
  • 1953 Maserati A6GCS/53 Pininfarina Berlinetta
  • 1957 Maserati 300 S
  • 1961 Maserati Tipo 61 Birdcage
  • 1997 Maserati Ghibli Cup
  • 2004 Maserati MC12
  • 2010 Maserati Gran Turismo S
  • 2014 Maserati #35 M.Calamia Swiss Team MC Trofeo
  • 2014 Maserati Ghibli S Q4
  • 1966 McLaren M2B
  • 1969 McLaren #4 McLaren Cars M8B
  • 1976 McLaren #11 Team McLaren M23
  • 1988 McLaren #12 Honda McLaren MP4/4
  • 1993 McLaren F1
  • 1997 McLaren F1 GT
  • 2011 McLaren #59 McLaren GT 12C GT3
  • 2011 McLaren 12C
  • 2013 McLaren P1
  • 2014 McLaren #60 Bhaitech 12C GT3
  • 2015 McLaren 570S Coupé
  • 2015 McLaren 650S Coupe
  • 2015 McLaren P1 GTR
  • 2010 Noble M600
  • 2009 Pagani Zonda Cinque Roadster
  • 2010 Pagani Zonda R
  • 2012 Pagani Huayra
  • 2016 Pagani Huayra BC
  • 1955 Porsche 550A Spyder
  • 1957 Porsche 356A Speedster
  • 1960 Porsche 718 RS 60
  • 1970 Porsche 914/6
  • 1973 Porsche 911 Carrera RS
  • 1982 Porsche 911 Turbo 3.3
  • 1987 Porsche #17 Porsche AG 962C
  • 1987 Porsche #17 Porsche Dunlop 962C
  • 1987 Porsche 959
  • 1989 Porsche 944 Turbo
  • 1993 Porsche 928 GTS
  • 1995 Porsche 911 GT2
  • 1998 Porsche 911 GT1 Strassenversion
  • 2003 Porsche Carrera GT
  • 2004 Porsche 911 GT3 (996)
  • 2008 Porsche #7 Penske Racing RS Spyder Evo
  • 2011 Porsche #45 Flying Lizard 911 GT3-RSR
  • 2012 Porsche 911 GT2 RS
  • 2012 Porsche 911 GT3 RS 4.0
  • 2012 Porsche Cayenne Turbo
  • 2014 Porsche 911 Turbo S
  • 2014 Porsche 918 Spyder
  • 2015 Porsche #19 Porsche Team 919 Hybrid
  • 2015 Porsche Macan Turbo
  • 2016 Porsche 911 GT3 RS
  • 2016 Porsche Cayman GT4
  • 2017 Porsche #1 Porsche Team 919 Hybrid
  • 2017 Porsche Panamera Turbo
  • 2018 Porsche 911 GT2 RS
  • 2011 Radical SR8 RX
  • 2015 Radical RXC Turbo
  • 2004 Saleen S7
  • 2016 Spania GTA GTA Spano
  • 2005 TVR Sagaris
  • 2015 Ultima Evolution Coupe 1020
  • 2016 W Motors Lykan HyperSport
  • 2016 Zenvo TS1

Forza Motorsport 7 will release on Xbox One, Xbox One X and Windows 10 PC October 3rd 2017.

FM7 1.jpg
FM7 2.jpg
FM7 4.jpg
FM7 5.jpg


Check out the new Forza Motorsport 7 sub forum here at RaceDepartment to keep abreast of all the latest news and discussions as more details reveal on this exciting new title. Join in with the community, catch up on the news and have yourself an exciting time while we await more news from E3 and beyond.

Happy with the first car list reveal from FM7? Any obvious stand out choices? What would you like to see included in the list before launch day? Let us know in the comments section below!
 
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If FM7 doesn't support telemetry for motion rig and buttkickers (SimCommander 4), true triple monitor support, it's DOA for me. PC2, IRacing and Assetto Corsa will remain my top sims.
I bought 3 xbox ones to run triple screens with FM5-6 even phoned Microsoft and contacted Turn 10 ,
Turn 10 with FM4 you could use 3 consoles to run triple screens ,
they actually did make it work but only with press versions of the titles , not with public releases ,
but even setting it up and running it with just my wheel , Fanatec clubsport with the universal hub ,
game felt terrible , bad experience ,
not sure why they decided to make these features and not make them public , these games are good with the pad and thats it , because I had a 10k sim setup and was garbage .
 
For example Codemasters F1 games used to be pretty decent ,
I remember 2010 when it first came out was really enjoyable to play , not a hardcore sim but really fun ,
2011 was the same fun to play ,
2012 was awesome we must have raced over a 1000 hrs online on xbox with F 2012 ,
2013 was ok ish , but lost some of the edge of the previous games ,

What went wrong since 2013 with these Titles , Codemasters started all this stuff with online points system for achievements , but the main issues is they started taking major advice from the community on the forums in which 85% was aged between 12-17 , this is why it went down ill ,
and still there pursuing this route , from betas and such to try and gain interest back ,
and now with Max Verstappen playing F1 2017 with TV Cam view ???
its to gain interest in the younger people ,

No Xbox and PS title will ever be 1000% Hardcore simulation , simply due to the fact of the younger generation of people they create these games for , not for 30-40-50 year olds who love hardcore sims ,

its to sell games to young kids who parents want them to have all the best toys and out smart there friends at school , kids sell games not simulation ,

but in saying this , in all my years , SMS , Forza/Turn 10 , and Codemasters is where I have raced and had the most fun in racing , these games are pure entertainment ,
try racing a sim after a few beers with your friends , then go play forza , at least with forza you will come back with a smile on your face.
I haven't seen any comments on the F1 2017 beta from form many that fall into that 12-17 category. The feedback has been really constructive and useful in the main and coming from what seems to be a more mature audience than you seem to indicate. I'm an Xbox racer and am coming up to 55 for instance and 4 others in my league are also in the beta all of whom are adults. I see no problem with getting feedback from this type of racer.
 
I haven't seen any comments on the F1 2017 beta from form many that fall into that 12-17 category. The feedback has been really constructive and useful in the main and coming from what seems to be a more mature audience than you seem to indicate. I'm an Xbox racer and am coming up to 55 for instance and 4 others in my league are also in the beta all of whom are adults. I see no problem with getting feedback from this type of racer.
Codesmaters make millions a year from these games ,
unless your going to pay at least 3-4 F1 drivers to race the cars over a a few day period to get feedback ,
these games will never be simulation ,
all these companies create these engines for the games , physics engines ,
but no one who is experienced is testing this stuff out ,

pay real drivers from ground zero to build a physics engine , not try and tweek it once you made a million lines of code already , or dont call it simulation , and try and show pictures and videos with a F1 driver playing a arcade game :D
 
Oh, how the mighty have fallen. :O_o:

I never said people shouldn't enjoy Forza, and by all means pick this up before DiRT4. :sleep: :laugh:

For those new to the genre, they may want to play a real SIM, and not GTA...that was my point. People don't have money to buy them all, and if my horrible experiences with Turn 10 (they have gotten worse, IMO...too many flaws to even start) can save someone who wants to race from having to pretend a car collecting game is anything close to real, then that's a win.
Or they may just be looking for exactly what Forza gives them. Not everybody's cup of tea and you know my thoughts on it in the past but I have enjoyed some fun racing with F6 recently and fun is why I get involved in racing whether it be on the best sim out there or something that I can just jump on and race with a bunch of guys for fun and giggles. Horrible experience as in they twisted your arm to go buy their game and then forced you to play it ;) We all have choices...

As for Dirt 4, as you know i'll pick it up eventually when the price is right and when I have more time to play it properly and things are setup for some racing with it.
 
Codesmaters make millions a year from these games ,
unless your going to pay at least 3-4 F1 drivers to race the cars over a a few day period to get feedback ,
these games will never be simulation ,
all these companies create these engines for the games , physics engines ,
but no one who is experienced is testing this stuff out ,

pay real drivers from ground zero to build a physics engine , not try and tweek it once you made a million lines of code already , or dont call it simulation , and try and show pictures and videos with a F1 driver playing a arcade game :D
In an ideal world yes of course that would be good.. we don't live in that utopia i'm afraid. It would be great if what you suggest was done but I was just making the point that it's not just 12-17 year old's that are giving them feedback on their current game but also some serious guys that know what they are talking about too. Previous version I cannot comment on because I wasn't part of that beta programme.
 
There isn't a game developer in the world that can create realistic physics for that many cars in one title. A list this long should be seen as evidence that this is not a simulator. I'm not knocking it, I'm just defining it properly as racing game.
 
Indeed, I thought this was a "racing game" its purpose is to "entertain" not act as "realistic simulation" as its "primary goal".

Do some people miss the fantasy of gaming, the escape it would allow or they once enjoyed as a kid?
Now it's got all so serious, eh....


More cars means, more of your audience from all ages will find cars from their childhood that were seen as awesome. Or the game will have perhaps cars people owned, cars they maybe wished they owned. The ability to race popular brands and models of cars including very limited/exclusive or famous cars to others.

Those with the attitude, that it should only have 70 cars with nigh on perfect physics totally miss the intended audience and point of what the game is or sets to define.
 
Anyway, it is a good interesting car list.
It really makes other games look a bit, well, sad.
So, what else have they got lined up?

This 'sim', 'game' stuff that goes on, is really very silly.
Forza has never called itself a 'sim'.
Funny thing is, even iracing calls itself a 'game' now..
Marketing tag-line; ' iracing- the original e-sports racing game'.
So, there we are, iracing is a game.
 
I see Forza's place in the car gaming world like this (I've stuck with fairly current games here to keep the list reasonable):

Arcade games (or should that be Carcade?) Pong.

Mario Kart (Amazing fun for all ages all the same)
Micro Machines and similar

Pure Hollywood car is the Star games - story based, nitrous exaggerated reality. Fast and Furious.

Need For Speed
The Crew

Joy of Cars (and bikes) , the equivalent of our 80's bedroom wall posters. Dukes of Hazzard.

Forza Horizon 3, especially the Hot Wheels pack which is toy cars finally made real. Horizon is the game that will hook a future generation of car enthusiasts. Surprisingly good car modification and tuning system too as it is shared with Forza Motorsport. They took Test Drive and made it better.

Ride 2 - not as good as Horizon but if you like bikes it's playable.

Racing Games - the mainstream, 'simcade', accessible capture the spirit of racing and a good race experience for the majority without being obsessive. Fully playable on a gamepad, start of the wheel controller games. Top Gear does gaming.

Forza Motorsport so far (Forza 7 may well span both this and the Spirit of Motorsport section with full day night etc, setting up your own races in the career mode as with FH3 will be a real bonus for the series.)

GT series so far

Spirit of Motorsport - capturing the real venues, cars, rules, technology, weather, day/night & excitement of specific motorsports. One up from just racing games but still accessible to a wide interested audience. Specialist controllers and knowledge become more of a requirement. FIFA for car people.

F1 series
DiRT Rally / 4 (yes made up venues but close enough)
PCARS (and I suspect where pCARS2 will also fit)
MOTO GP series
Motorsport Manager

Simulations - require time, dedication and a degree of obsessiveness, for a small niche, let's be honest for car nuts/nerds. Wheel controller as good as required to enjoy. DCS World for cars.

AC
AMS
RF2
iRacing
R3E
etc for any I've missed

So the Forza series is bang in the middle ground, the mainstream and about as popular as any racing game has ever been and it will stay that way, maybe broadening its scope a little. The great thing is we have such a range of choice, easy to find the experience you are looking for in these current golden times for gaming.
 
Mr MarkR; totally respect what you have done there.
Nice read.
However, this can cause problems, in a nice way.
Let me explain/play.
What if you turn on all the driving aids in iracing?
Does that move iracing into 'Spirit of Motorsport'?
Same with AC, and the rest of the 'sims'..
What if you play Mario Kart with a wheel, spend time getting good, 'dedication and a degree of obsessiveness' lots of; does that move Mario Kart into 'Spirit of Motorsport'?
Can you see how it can all become silly?
Or not silly, depending on your point of view.
Best to just like all car video games, which I do, and you do.
And have fun, and smile.
Simple.
 
Mr MarkR; totally respect what you have done there.
Nice read.
However, this can cause problems, in a nice way.
Let me explain/play.
What if you turn on all the driving aids in iracing?
Does that move iracing into 'Spirit of Motorsport'?
Same with AC, and the rest of the 'sims'..
What if you play Mario Kart with a wheel, spend time getting good, 'dedication and a degree of obsessiveness' lots of; does that move Mario Kart into 'Spirit of Motorsport'?
Can you see how it can all become silly?
Or not silly, depending on your point of view.
Best to just like all car video games, which I do, and you do.
And have fun, and smile.
Simple.

:D Yes to all of the above and appreciate the humour in what you write too. It's all just games as you already said at the end of the day, just the way I make sense of it.

Generally, I think any of the games can easily move up the list with the accessibility features turned on assists/rewinds etc and difficulty turned down.

I've tried AC with all the assists on, in external view and it feels remarkably like Forza 6 on either wheel or pad. I know I'll be in trouble for saying that now won't I! ;)

I guess if you become Mario Kart esports world champ or something then yes you've applied the same nerdiness as a sim. Mario Kart also has better track limits than Forza 6, you fall off the track at least, so yes why not.

I sort of think of my category musing as (as an upside down) Maslow's hierarchy of needs. In the same way as that model isn't a strict hierarchy and we don't actually need any of these games but it is nice to have the choice. :)
 
assetto corsa is a good car game but not much of a racing game since everyone just hotlaps. forza might not be as realistic but its a awesome racing game. hard doesn't mean more realistic btw
 
Simulations - require time, dedication and a degree of obsessiveness, for a small niche, let's be honest for car nuts/nerds. Wheel controller as good as required to enjoy. DCS World for cars.

AC
AMS
RF2
iRacing
R3E
etc for any I've missed

So the Forza series is bang in the middle ground, the mainstream and about as popular as any racing game has ever been and it will stay that way, maybe broadening its scope a little. The great thing is we have such a range of choice, easy to find the experience you are looking for in these current golden times for gaming.

I wouldn't say DCS World for cars in any of those car sims below.

They're getting there though.

But DCS simulations are on another level. They actually make each specific aircraft have avionics and behaviours like the real one... rather than generic features tuned with simple coefficients for all cars.

What I'd give for someone to actually make a proper car simulator where the car is copied properly, rather than bodged across and made 'close'
 
Interesting point about DCS World here.
Let me tell you I am a professional pilot and an avid DCS World fan and I also adore racing games. In light of the discussion further above about quantity of cars let me tell you that the pace of Eagle Dynamics of getting out new aircraft at high fidelity level is extremely slow, even with the recent-ish opening to 3rd party developers to create new aircraft for the sim. Because fidelity/quality takes lots and lots of research and testing. There is a direct relation between quality and time to produce.
Time to produce has a direct relation to operating/developing cost.
It's not hard to imagine studios need to balance this. And its also the reason why DCS module are generally regarded as quite pricey.

So something like this in the racing sim world would be a similar endeavor (how often does iRacing release new cars?), let alone for a project like FM7 with 700(!!!) cars.
It's unrealistic to think such a quantity would ever warrant full custom modelling on a per-car basis, ever. IMO. Let alone if there aren't any third party studios involved helping out.
 
Interesting point about DCS World here.
Let me tell you I am a professional pilot and an avid DCS World fan and I also adore racing games. In light of the discussion further above about quantity of cars let me tell you that the pace of Eagle Dynamics of getting out new aircraft at high fidelity level is extremely slow, even with the recent-ish opening to 3rd party developers to create new aircraft for the sim. Because fidelity/quality takes lots and lots of research and testing. There is a direct relation between quality and time to produce.
Time to produce has a direct relation to operating/developing cost.
It's not hard to imagine studios need to balance this. And its also the reason why DCS module are generally regarded as quite pricey.

So something like this in the racing sim world would be a similar endeavor (how often does iRacing release new cars?), let alone for a project like FM7 with 700(!!!) cars.
It's unrealistic to think such a quantity would ever warrant full custom modelling on a per-car basis, ever. IMO. Let alone if there aren't any third party studios involved helping out.

The problems is cost, speed, quality, and cost is dictated by market size.

Quality and market size can be balanced. Very high quality is only demanded by a small market, so the cost is high... and vice versa.

So you find your groove and run down it.

However, with cars I'd say the market is much bigger, and the scope wider to do more realism.

I know from personal experience modding and coding and simulation (or kludging to close approximation), that the time invested to bodge something 'close' and refine coefficients is no less time consuming than just doing things right (or more right) sometimes.

Ie, proper ABS that pumps multiple channels on and off. I wrote a basic script for that in Free Racer in an afternoon, and then refined it in another day of time.
Suddenly I could just parameterise all the needed values to copy the real car ABS system (channel count, pulse rates, ramp in and out with speed etc)

Stuff like car sounds recording, 3D modelling etc, all take HUGE amounts of time, and over recent years it's somewhat for increasingly unnoticable returns (expect flashy photo-mode renderings)
Coding systems that you can notice and appreciate during use of the cars in games on the other hand, can be quite cheap and easy in comparison for the returns you get.

Dave
 
If they have multiple controller support and good FFB i will buy it, would be a nice diversion from the hardcore sims..
But that's a really big if....

If FM7 doesn't support telemetry for motion rig and buttkickers (SimCommander 4), true triple monitor support, it's DOA for me. PC2, IRacing and Assetto Corsa will remain my top sims.

LOL were still waiting for TH8A support amongst a fair amount of other devices on FH3, the games been out for over a year and people have been pleading on their forums for support from day 1, no official response or anything but obviously enough time to roll out expansion packs and car packs.

So if we cant get support for something thats basically an 8 button controller i think motion rig stuff is a distant dream.

Besides which if it plays anything remotely like 6 on xbox one or 6 apex on PC then it wont be worth playing with a wheel anyway both of those were absolutely dreadful on anything other than a pad, with full on race cars randomly spinning out cornering at about 50mph...no thanks
 

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