You'd think there would be a disclaimer or something so we don't waste our time... Oh well.There is no point of having linear ffb with weaker wheels, because it means that only the highest forces give any feedback then.
You'd think there would be a disclaimer or something so we don't waste our time... Oh well.There is no point of having linear ffb with weaker wheels, because it means that only the highest forces give any feedback then.
There is no point of having linear ffb with weaker wheels, because it means that only the highest forces give any feedback then.
Is a CSW V2 considered weak?
Thank you for your reply!As I recall its ffb is very linear by default, so no need for a lut there.
Yes the linearity is beter in lower FFB value. You can see it in my own measurement, but you lost the max FFB force. When you set 60% ffb gain in CP you have better linearity but when the game is sending 100% ffb to the wheel you get only 90% of max force of your wheel motor. It is always compromise between linearity and max force. In second PDF is measurement of my old Fanatec GT2. You can see same lost of max force with lowering the FFB in wheel / in controll panel but superb linearity.G25 owner here but isn't consent on best linearity for T300 66% FFB in the Thrustmaster driver? Read that somewhere regarding BeamNG.Drive, where you can also import a wheelcheck file
Not sure why you would want to do this on an OSW. You should have linear response due to the nature of the motor.does this work on OSw wheels?
Yes, I've got a TX and the FFB this produced was really bad IMHO.Followed the steps for my TX wheel... Now it feels a little light around the center. Any one else with a TX/T300 have the same feeling?
Agreed on that. It felt horrible on my closely-related TX wheel. But I had the opposite issue: Very numb/no force in the middle and then far too much once I moved the wheel beyond about 45 degrees rotation. And yes, I set min force to 0 and edited the ini file properly:For me it actually broke the FFB feeling completely (T300). Forces around center got so tight that it was on-off, but out of that feedback became numb and flat. I tried with three different WheelCheck runs with counts 100, 200 and even 1000. Wouldn't really suggest it for such a sophisticated wheel, but I can see how it can be really useful for Logitechs with all that mechanical resistance and non-linearity as a base.