Hey, open discussion and resource for track builders to share workflows, strategies and your process of building tracks.
- currently im building a fictional rally stage based in the UK on the border of england and wales. My experience with Assetto Corsa (just bought it last week ) and track building is limited but have some prior knowledge of blender.
My thoughts so far as to how to get started -
- Mapping - google , bing , sasplanet for searching your desired location
- Finding if that area is covered with LIDAR data for example in the UK
- .laz files is what im using at the moment but that may change if a better alternative arises.
The coverage will vary depending on location, be aware of this before fully deciding on your location.
i will be looking into all countries to find the data as a resource.
once you've found your location and got the data, you'll need software to read it.
Cloud Compare - view, edit and optimise 3D point cloud > export mesh
QGIS - orient your position when viewing lidar if you cant understand where the LIDAR capture has been taken. Use HCMGIS and change opacity in the layer properties, double click layer, look for transparency > opacity or go to symbology > opacity. can use this a an overlay to your .laz file
-side note - - i was looking for this area for ages trying to find reference point to where i was on the LIDAR map in Cloud Compare and had no idea .... turns out it was a capture of another area north of where i had taken the data from.
Meshlab - to optimise mesh, reduce poly count where needed. LIDAR Meshes are DENSE AF.
This is where i'm up to at the moment, trying to optimise where i can to load it into Blender for adding the next pieces. Its a slow process at the moment but rewarding.
Looking forward to chatting with you about your progressions, workflows, ideas and together we can make this process streamlined and build awesome tracks.
- currently im building a fictional rally stage based in the UK on the border of england and wales. My experience with Assetto Corsa (just bought it last week ) and track building is limited but have some prior knowledge of blender.
My thoughts so far as to how to get started -
- Mapping - google , bing , sasplanet for searching your desired location
- Finding if that area is covered with LIDAR data for example in the UK
- .laz files is what im using at the moment but that may change if a better alternative arises.
ArcGIS Web Application
environment.data.gov.uk
The coverage will vary depending on location, be aware of this before fully deciding on your location.
i will be looking into all countries to find the data as a resource.
once you've found your location and got the data, you'll need software to read it.
Cloud Compare - view, edit and optimise 3D point cloud > export mesh
QGIS - orient your position when viewing lidar if you cant understand where the LIDAR capture has been taken. Use HCMGIS and change opacity in the layer properties, double click layer, look for transparency > opacity or go to symbology > opacity. can use this a an overlay to your .laz file
-side note - - i was looking for this area for ages trying to find reference point to where i was on the LIDAR map in Cloud Compare and had no idea .... turns out it was a capture of another area north of where i had taken the data from.
Meshlab - to optimise mesh, reduce poly count where needed. LIDAR Meshes are DENSE AF.
This is where i'm up to at the moment, trying to optimise where i can to load it into Blender for adding the next pieces. Its a slow process at the moment but rewarding.
Looking forward to chatting with you about your progressions, workflows, ideas and together we can make this process streamlined and build awesome tracks.