Unfortunately CM is crashing back to desktop with your new version. Any advice how to fix it? Camera facing.ini maybe the culprit?
Try disabling Merge Meshes and/or Flatten Nodes in the CSP 'general patch' settings in CM - one of these was causing me crashes when I was testing wind turbines on another track earlier today.Unfortunately CM is crashing back to desktop with your new version. Any advice how to fix it? Camera facing.ini maybe the culprit?
It took about two hours of trial-and-error testing, crash dumps, log files and finally a suggestion from @Please Stop This to solve this today, so glad to pass on the knowledge.Thanks Mascot. That was indeed the culprit. I would have never considered turning these off in CM without your hint.
Try disabling Merge Meshes.When you start a session on this track, the game crashes.
Log:
-----------END RACE INI-----------
[SESSION_0] TYPE: 1
[SESSION_0] DURATION_MINUTES: 0
Creating physics track: tmm_lausitzring [layout_dtm]
ADDED TRACK SKIN OVERRIDE: default
LOADING MODEL content/tracks/tmm_lausitzring/tmm_lausitzring.kn5
VERSION=6
Loading 305 textures
ERROR: Material::getVar CANT FIND VAR bo for shader ROAD_BR_WET
ERROR: Material::getVar CANT FIND VAR boh for shader ROAD_BR_WET
ERROR: Material::getVar CANT FIND VAR bo for shader WATER
ERROR: Material::getVar CANT FIND VAR boh for shader WATER
ERROR: Material::getVar CANT FIND VAR boh for shader EUR_BUI18B_D
E
Oh yes. Until I wrote the answer and did not notice how the solution to the problem appeared. Thank you, everything worked out.Try disabling Merge Meshes.
@Mascot you are indeed right, that wind turbine is a little odd, but since this is a convert from another author I didn't make any big mesh modifications, but in next update I will try to make it a little more real If someone have some real measures of those turbines let me have them
Further to @AccAkut 's data above, there are lots of free (or cheap) models out there which might save some work.@Mascot you are indeed right, that wind turbine is a little odd, but since this is a convert from another author I didn't make any big mesh modifications, but in next update I will try to make it a little more real If someone have some real measures of those turbines let me have them
hmm there sure are, but it should really be easy enough to make a lowish poly model from some photos that is set up for the intended use, with the right height and diameters etcFurther to @AccAkut 's data above, there are lots of free (or cheap) models out there which might save some work.
eg.
Free 3D Wind-Turbine Models | TurboSquid
Free 3D wind-turbine models for download, files in 3ds, max, c4d, maya, blend, obj, fbx with low poly, animated, rigged, game, and VR options.www.turbosquid.comFree Wind turbine 3D Models | CGTrader
Download 52 Wind-turbine free 3D models, available in MAX, OBJ, FBX, 3DS, C4D file formats, ready for VR / AR, animation, games and other 3D projects.www.cgtrader.com
Updates and fixes in version 1.3
- replaced the whole windfarm with new models
- added some skidmarks to GP and DTM layouts
- fixed some issues with cameras in GP camera sets
- added AI hints for T1 for GP and DTM layout to make T1 more safe for AI
- fixed some textures in pit area
- improved some additional materials around the track
- updated CSP config's windmill section
with this update do we still need to disable merge meshes to make your track work?
The new main wind turbine looks spot-on now - many thanks!so guys I started to model the new windmill and ended up replacing the whole wind farm Now the windmills should be very close to real counterparts And as always, the more I am playing with it the more issues I am finding so there are some other fixes as well. I was quite in a hurry so if you guys will find some issues with the track, let me know, I would like to consider this finished and move to another projects