Fixes and updates in v. 1.71
- fixed GP layout sector placement
Fixes and updates in v. 1.70
- slightly improved asphalt and objects materials around the track
- fixed normals for tree lines around the track
- reworked physical cones to more performance friendly version
- reworked rendering order to fix grooves, skidmarks and whitelines layering
- tweaks to GrassFX settings around the track
Updates and fixes in version 1.51:
- fixed AI in DTM 2021 layout
- added some new features to CSP config
Fixes and updates in v1.50:
- added DTM 2021 layout
- some small tweaks for surface settings
- added one extra layout dedicated to multiplayer with closed short pit entry road (fixes fast times in quali when going to pit)
- improved some materials all around the track
- fixed crashing with CSP "merge meshes" setting
Updates and fixes in v. 1.31
Just a small and probably last update
- extended pit slots to total 42 for all layouts
- advertisements reverted to default rf2 state
- added files for custom banner skinning (skins/default directory)
Updates and fixes in version 1.3
- replaced the whole windfarm with new models
- added some skidmarks to GP and DTM layouts
- fixed some issues with cameras in GP camera sets
- added AI hints for T1 for GP and DTM layout to make T1 more safe for AI
- fixed some textures in pit area
- improved some additional materials around the track
- updated CSP config's windmill section
Changes and updates in version 1.2
- added some new camera sets to DTM and GP layouts
- improved oval camera set
- fixed wrong surface detection by AC engine for some meshes
- added camera facing crowd
- improved some materials across the track
- some windmills are rotating now (CSP 1.36 and higher only!)
- additional optimisation of meshes and materials
- new grooves for all layouts
Initial 1.0 track update with some hotfixes
1.1
- improved grooves
- improved track optimisation for different world settings
1.0
- initial release
Updates and fixes in version 0.93:
It took quite a long time to rework the terrain textures but it should look much better now (big thx Digga for support and help). I will probably try to do it much detailed later and supported by proper normal maps, I just need some feedback from you guys whether it is going into the right direction
- fixed T1 missing collider in oval and DTM layout
- fixed checkpoints in oval layout (should count laps correctly now)
- fixed road visual smoothing (visible mostly during nights)
- added lights and some other meshes to support shader patch lights (thx to leBluem)
- fully reworked terrain and sand textures on the track - still WIP, needs some finetuning
- added shader patch configuration directly to the mod (thx x4fab and leBluem)
- finetuned road material and some other materials all around the track
- fixed some other small issues raised on the support forum I don't even remember now
- added ambient sound to the track and reverb effect between the pits and the main grandstand - need some tuning
- added test version of track grooves to all layouts
Updates and fixes in version 0.92:
- fixed pitline AI in all layouts (thanks to @Frank25)
- fixed AI crashing to bariers in GP layout
- fixed wrong objects on track in oval layout
- fixed grass placement across the whole track
- fixed wrong shadows for crowds
- fixed some trees and grass materials (reflections and specular) - needs some more tuning
- fixed wrong track name (according to info from Digga)
- added basic camera set for oval layout
- fixed some wrong smoothing in some meshes of the track