So annoying this bug ,Hi there, aaaha it's released! I'll get around it tonight
As for the gauge, the same way using a mask for the tail/head lights, could you maybe put an alpha in front of the gauge, to let shine below only the areas you want, this way adding gradients etc. the alternative of the missing émissive map! Just my few cents of something i'd like to try myself as well
This is a box , 30mx30mx30m ,
With basic shader , all sealed and UV mapped ,
But if I was to create a box slightly larger than this box ,
Say 31x31x31 ,
Using same settings , but invert the normals ,
This does not happen and everything looks really nice and clean
With no bleeding .