Lamborghini Diablo SE30 Jota

Lamborghini Diablo SE30 Jota 1.2

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DELETE OLD FOLDER BEFORE INSTALLING!
CSP 1.60 RECOMMENDED.


Changelog v1.2

Visuals

  • Adjusted paints for CSP 1.60
  • Working odometers, thanks to AlleyViper
  • Adjusted blurred rims settings
  • Improved instrument lighting

Physics

  • Changed all tires over to custom load sensitivity curves
  • Adjusted some suspension setup values in response to new tires
  • Added recalculated brakes with proportioning valve LUTs
  • Added yaw-associated drag
  • Random minor tweaks to stuff I noticed while doing all that crap


Screenshot_a3dr_lambo_diablo_se30_jota_la_canyons_13-8-120-10-1-13.jpg

Screenshot_a3dr_lambo_diablo_se30_jota_ek_tsukuba_fruits_line_14-8-120-12-0-33.jpg

Screenshot_a3dr_lambo_diablo_se30_jota_ek_tsukuba_fruits_line_14-8-120-12-1-58.jpg
v1.1 changelog:

Physics:
  • Revised tires
  • Adjusted the inertia boxes
  • Recalculated the brake bias
  • Tweaked the dampers and ARBs
  • Smoothed out the shift timings and made little AI adjustments

Visuals:
  • Revised extension file, fixed light issues
  • New front and rear bumper geometry plus other small refinements through the body
  • Adjusted front rims offset
  • Fixed brake blur + added glow
  • Adjusted flames
  • Added working wipers
  • Shader adjustments (paint, tires)
  • Couple of new colors to choose from
Tested and working with CM 0.8.2096.36316 and CSP 0.1.46.
Vanilla AC NOT recommended.

Screenshot_a3dr_lambo_diablo_se30_jota_ebisu_higashi_13-4-120-11-32-4.jpg


Screenshot_a3dr_lambo_diablo_se30_jota_ebisu_higashi_13-4-120-11-41-27.jpg
LOD tires dissapearing bug fixed
  • Revised paint shader
  • New tire shader + texture
  • Sharper gauges texture by @9kret9
  • Adjusted cameras
  • Tires and suspension revised by @aphidgod
  • Updated sound to McLaren F1 GTR (again thanks to @9kret9 for the suggestion)
  • Improved AO on exterior paint
  • Fixed LOD C headlight bug
__custom_showroom_1517132570.jpg

Showroom_a3dr_lambo_diablo_se30_jota_28-0-2018-7-11-3.jpg

Screenshot_a3dr_lambo_diablo_se30_jota_bikernieki_28-1-118-4-53-19.jpg
  • Added 4 point harness (driver and passenger)
  • LOD models
  • Rear Jota badge
  • Rear honeycomb grille
  • Removed rear mirror (factory Jota's came without it)
  • Fixed dash cam
Showroom_a3dr_lambo_diablo_se30_jota_12-5-2017-8-32-56.jpg


Screenshot_a3dr_lambo_diablo_se30_jota_skidpad05_12-6-117-8-35-37.jpg


__custom_showroom_1500414622.jpg
Fixes on 0.98:

Physics:
  • Adjusted brakes, engine coast, aero tweaks, AI.
  • Fixed TC control for setup tab, now it's on "1" by AC default.

Recommended TC off and Street90s tires (38f/40r psi) for the full experience.

Model:
  • Added rear view mirror (still, not fair to have a full rear view, will have to figure something out for 1.0)
  • Animated rear wing
  • Added flames (open exhausts)
Screenshot_a3dr_lambo_diablo_se30_jota_skidpad05_6-6-117-19-58-41.jpg
This is the one (please don't ask!) :whistling::whistling::whistling::whistling:
Fixed gauges lighting issue around the bezels. Still some minor light leak, gotta dig deeper into that. Even though geometry is all closed around the bezels, for some reason light affects the gauge faces alone.
Texture size changed to 1024, adjusted glow to try to make them more readable:
Showroom_a3dr_lambo_diablo_se30_jota_6-5-2017-4-58-17.jpg


Rear brake lights are now less stronger:
Screenshot_a3dr_lambo_diablo_se30_jota_krajiskazmija_6-6-117-5-1-1.jpg

Proper driver model for all skins (driver3d.ini was wrong):
Screenshot_a3dr_lambo_diablo_se30_jota_krajiskazmija_6-6-117-5-5-56.jpg


Also updated ac_crew.dds and Json files on the skins thanks to @Michael Hornbuckle

On the physics side:
- Damper tweaks
- Brake adjustments
- Ideal tire pressures
- Engine coast torque

What are you racing on?

  • Racing rig

    Votes: 528 35.2%
  • Motion rig

    Votes: 43 2.9%
  • Pull-out-rig

    Votes: 54 3.6%
  • Wheel stand

    Votes: 191 12.7%
  • My desktop

    Votes: 618 41.2%
  • Something else

    Votes: 66 4.4%
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