I did wonder if you were keeping them for your private collection...@Mascot I completely forgot to integrate your 9 hour specific balloons into the 0.9 build - my bad - will be in the next update!
Sounds like time for an update..!I've got two builds running - one on my rig and one on my workstation - and they got out of sync. Thought it was in the uploaded build, but - clearly not ...
Just checked out @Johnr777 ferris wheel update in game, and man it looks good.
äh, the last few posts of this thread explicitly talked about this track using new CSP and Sol features, even demonstrated in a video in one of the last posts. What makes you think it might not be?Is this track fully compatible with Sol and CSP?
äh, the last few posts of this thread explicitly talked about this track using new CSP and Sol features, even demonstrated in a video in one of the last posts. What makes you think it might not be?
vao (prebaked shadows) is only usefull for older or bad mod tracks, this track is made well and does not need this to make it betterIn CM there is no vertex AO files for this track and I was under the impression that it needed these to make use of all the effects that CSP has to offer. I asked the question over there and that is the response I got.
Legend!
Okay, great, that is good to know, thanks.vao (prebaked shadows) is only usefull for older or bad mod tracks, this track is made well and does not need this to make it better
It's most handy imo for repeated objects which you can't really do a traditional AO bake for, thus trees, walls, buildingsI may do the vao bake, if it improves anything, but, with the dynamic 3d grass covering most terrain sections that are up close, I'm not seeing a real benefit, but worth the investigation.
will check it out!Hi,
Not sure if on purpose, but the Winter version will miss grass (w/ grass fx enabled) near the track, where without (grass fx) these are places where regular "2D" dry grass was placed.
Near the starting line to the left some tufts exist, but it's very low and sparse.
I believe it's caused by missing a less restrictive MASK_MAIN_THRESHOLD or similar that allows it to show on those non green parts, so it'll require a separate ini file for the winter version, to prevent it to show where it shouldn't in summer. Unfortunately I know no way to do it for multiple ini files under trackfolder\ext_config.ini files. trackname_layout.ini should work when under extension\config\tracks(\loaded) .
Sorry, updated the post above before you posted with a better solution. Forgot to save in time. :\will check it out!
Grid & Pitincrease to 36
Sorry, if already asked, but we would like to host a league race at this wonderful track. Incl. Commentators and stewards we need 36 starting psotitions and pits minimum.
Usually i do this myself via 3Dsimed, but here i cannot open the timing.KN5 probably. It wont show me the objects for Pit and Gridplaces. So nothing for me to copy.
Any idea how i could fix this? Or is there already a version with more positions? Or are you able to create one?
Thank you