Hi Rodger,
Alas no, it hasn't been released yet. Unfortunately it ended up being a bit more of a minor update than I would have liked. I have used better shaders for the dirt around the track which I was fortunately able to remap without drama, and added some more spectators, so I can release those I can very shortly and call it a day.
But unfortunately when I touch the project in Max to remap other objects etc and go a bit deeper I'm getting disappearing objects, faces, and all kinds of material mess going on as well. And when I export to fbx, those objects and faces are still missing.
I'm committed to all my tracks being available for AMS and AC of course, but it really does complicate matters with gmotor's multi-sub materials leading to a bit of a nightmarish mess.
I have some ideas for my upcoming projects, and I'll be honest, by comparison the AC version outsold the AMS version by a factor of 28!
So for Pescara etc I'll be more focussed on the AC version. Rather than finish it in AMS and then go to AC like Napoli, I'll fork the development much earlier this time., and hopefully avoid these technical problems.
And rF2 for anyone that's interested... well unfortunately the developers still haven't seen fit to work on the slipstreaming bug that's been there since 2012. (Basically the AI can't slipstream) As such I won't be devoting much, if any effort to an rF2 version. Can you imagine a sea of brake lights coming on and off as AI cars, refusing to pass, hit their brakes instead of drafting, on Pescara's straights some of which are a few kilometres long? I have given up waiting for a fix for that.