Hi Patrik, i'm not sure, older racecar guys tend be enthusiasts, usually are much less protective, in my experience happy to give unlimited access to data etc. Maybe it should be easier to create more accurate representations? The Mak Group C 962 i understand was developed very closely with Oscar Larrauri someone with huge hands on experience of the car, and i think you can tell from the detail and the convincing driving model, likewise your BTCC Primera of course, which is absolutely spot on.
Can't speak of Makcorp, but speaking of Primera, well look at it this way
physics was in development over a year, more like 2 ( sure, maybe not really 10hours a day, but definitely in thousands of hours in total) , and lot of that is because lack of actual data such as MOTEC telemetry
yes people are opened and happy to share, but you also speak to guy X who tells you that car understeered on throttle, where guy Y will tell you that it oversteered
I think that for things like this - classic content made by enthusiast - the only way to go is modding, you simply can't make enough money to make it a business
if I take some sort of average salary for game developers ( which is hugely averaged, since engine coders are payed differently to car artists )
if I take $100,000 a year per arist ( which doesn't really account for electricity, rent of business property, computers, IT support ), and take 10 artists ( 2 skinners, 6 car and track modellers , 2 coders - not a big team by any means ) we have a 1 mil a year, give it 4 years of development, trhow in some money for marketing, support, computers, and we are talking on budget of 5mil dollars, which could be probably still pretty naive and it could easily cost twice that much !!!
if you sell a copy at $100 ( which would be pretty hard) , you have to sell over 50,000 copies
at more easy going price $25, you have to sell 200,000 , to make profit
and that's also saying that you get 100% of the sale price, which is also not true in real life
so yep,
some sort of crowd funding, where you license engine, ( oh yeah, speaking of licenses, car licenses are quite costly, aren't they?)
so yep, this is just brutal industry ( not quite brutal as VFX for movies ) , and you simply can't easily take too much risk, unless you are fine with bankruptcy