Track not found again. Oh man, again.
The track folder is missing from the download. If you deleted old track, make a new folder in \tracks\ and call it ironbark_hills then drag the contents of the download into there.Track not found again. Oh man, again.
I want to thank you for the explanation. The problem is that I had to do it in every update of this track. No big problem. But for me it's enough.The track folder is missing from the download. If you deleted old track, make a new folder in \tracks\ and call it ironbark_hills then drag the contents of the download into there.
Ah very sorry mate. Was quite late when I uploaded. Haha...I want to thank you for the explanation. The problem is that I had to do it in every update of this track. No big problem. But for me it's enough.
Yes currently no physics on the majority of fences, will be happening when I get to the 'physics update'.All the metal barries need to be fixed: the car pass through them all
Usually just /trackname/rest/If there is a 'best practice' for folder structure let me know and I'll fix it up.
Do I start at 'content' and then follow down the structure?
Updated folder structure in zipped file, now CM Drag and Drop compatible.
Hi Brendon,Hey thanks for trying out my track!
Nope, no one had reported this bug until now.
Sorry I don't have much time to work on it anymore, I do still try to do a bit when I can, I'll check this out next time I get to work on it and see if I can fix it.
Track has had some improvements since last release, but there are still a few things I'd like to finish first before I release a new version.
Ah, sorry to hear that it wrecked your race.Hi Brendon,
Thanks for you reply. I used your track for my community because I think it's great like David says which some very challenging sections. Especially with low powered cars you can make the difference in keeping momentum in the corners. From that aspect it's very educational for less experienced drivers.
But because I had a mandatory pitstop it kinda messed up the race.
I would like to use it again but I will make a note that it should be without pitstop until you have fixed it.
And again, thanks for making these mods.
Hi Brendon,Just a side question, how do you find the tyre wear over a race distance?
I have no idea. I hope @Fat-Alfie can answer that.Edit: whats the best way to edit AI lines and stuff these days?
It's great to hear that IH is still being worked on because as @Fat-Alfie say, the layout is fantastic.Sorry I don't have much time to work on it anymore, I do still try to do a bit when I can, I'll check this out next time I get to work on it and see if I can fix it.
Track has had some improvements since last release, but there are still a few things I'd like to finish first before I release a new version.