@Norman Leslie @NightEye87 Thanks so much for your input guys, I had started work on some of those files, but hadn't quite got them finished. I had a basic GrassFX file, but yours is pretty perfect NightEye.
If I want the grass to be a bit longer and unkept over the fences, I can add a second entry and tell it to use that material right?
I don't run SOL, so thanks for the RainFX file, something I'd probably never would have thought of...
I had a quick look at seeing if Content Manager could generate anything for me, map etc, as I had read bits and pieces about how it could, but couldn't find it anywhere, guessing I need the full version?
Pretty cool seeing my track for the first time from the replay cameras. haha, Little bit exciting.
I assume you guys don't mind if I include your files in the download?
Huge improvements over the pervious version - keep at it!
GrassFX and RainFX configs would be good additions, there are plenty of people who can help with these if you're unsure.
Looking forward to seeing more raceday environmental furniture added (pit buildings, grandstands/bleachers, marshals, distance markers, billboards etc) assuming these are on the list. It's got the potential to be a really good race circuit.
Oh, I can't seem to generate a ghost when hotlapping for some reason?
Thanks Mascot, yeah, I've tried hard to make it a big improvement, and trying my best with the tools I have.
I went back and did a few laps of my previous 0.5 release... and yeah, wow, what was I thinking, haha, not that 0.6 is perfect, but yeah...
I do have plans for adding in all the track day stuff to build up the environment and atmosphere.
I did have quite a lot of that stuff in there a couple of private builds back, but turfed them out because their texture setup structure etc annoyed me, a bit like the current trees... so will do what I can to fix all these as time permits.
Glad you guys enjoy the circuit!
Anybody picked up any issues with track/tarmac itself? Surface, kerbs, bumps etc?