These cars are absolutely awesome. The only one thing I can fault is the AI race starts are extremely bad. Definitely something to fix for the next update. TBH thats the only problem I have with this mod. Thank you once again.
I prefer Medium opponent aggression in almost all situations, but it's a subjective thing. High makes the entire field well above the Reiza's intended "realistic-ish average driver's value" for aggression (i.e. 0.5), and cuts the spread of values in half (0.8 spread to 0.4 spread). Max makes the entire field uniformly 1.0 aggression. The values in this AI file are mostly within the 0.3 to 0.6 range. See below from Reiza:It's hard to find out what is the best opponent setting. If i set it too high, I get multiple Full Course Yellow situations and cars pile up in specific corners (like T1 at Watkins Glen). Any suggestions what the best AI settings are for competitive racing against AI?
When I've applied mods, AMS2 won't launch in VR for me anymore. Anyone having the same issue as me or a solution?
It even shows it's running AVX (this is the VR executable, right?)
Turns out, don't leave JSGME open. When closed VR works again.
Sounds like you are missing the lines from the vehiclelist.lst for the other 22...That sucks
I also installed this and I only have 6 IR18 cars! "?"
These cars are absolutely awesome. The only one thing I can fault is the AI race starts are extremely bad. Definitely something to fix for the next update. TBH thats the only problem I have with this mod. Thank you once again.
Stunning mod but through out the lap I get these jumps, thought it was gear changes but sometimes it throws the car completely off as if another car is hitting from behind.
Checked mirrors, not a car close enough to cause that.
Yeah true. Im actually talking standing starts. By the time the ai start to get on the throttle im going through turn 1. I had thought about tweaking the start reaction time in the file.Rolling starts are pretty terrible in general in AMS2... It's hard to fix that from our end as it's one of those things that's track related not car related...
Tweaking the AI file will make very little (if any) noticeable difference to standing starts with these cars. They are simply not intended to do standing starts.Yeah true. Im actually talking standing starts. By the time the ai start to get on the throttle im going through turn 1. I had thought about tweaking the start reaction time in the file.
Yeah true. Im actually talking standing starts. By the time the ai start to get on the throttle im going through turn 1. I had thought about tweaking the start reaction time in the file.
Going to give it a bash.This sounds like something hasn't installed correctly... I've never experienced this and I've run 1000s of laps at Elkhart Lake alone... Please try a reinstall/redownload to see if you can rectify the issue that way...
ok, love this mod, I have said it many times but what are we talking here ?
rolling start obviously doesn't work and the these cars aren't made for standing starts
my solution, for now, like I said I fake ( ) a reeeeally bad start myself
but really hoping for some update
eventually
I have an issue, as far, i was able to create my own team and teamate adding AI to them. But about skinning, i've started one and saved it over the original MyTeam texture. So when i'm getting into the showroom to see the result so far, the car is now completly red, not showing any sponsor i've put so far.
What did i wrong ? because the default was white, now its red without any sponsor.
Saved in dds BC1 and was the only files i've edit, the MyTeam.dds
Nope, the problem wasnt of any of your solution,This can happen for multiple reasons... Usually there's an issue with the skin file...
Number 1 for me is an accidental increase in the skins dimensions, usually by copying and pasting something onto the skin or moving the bottom layer accidentally...
The other main one I can think of right now is that the save wasn't completed fully...
Another one, but probably doesn't apply here is that there's transparency on the skins (for matte or metallic effects) and it's bugging out because the effects don't work on BC1... If there's transparency always save in DXT5 BC3 format...
If you can't find a fix for it I'm happy to have a look at it...
EDIT: Just remembered that this can also happen if you haven't entered the details in all of the rcf's for that team... This is most likely not the case this time but just in case others have an issue...
I too have issues. I only get three cars! All the other cars fail to be there. Mod is a bootleg and not validated and no matter how I try to validate in when I go to run it it all isn't there.hi im still not having all liverys show up only basecar is showing up ive tried installing mod first then boot file ive tride deleting mods and boot file then veryfying integrety of game file through steam then install mod and then boot file still same problem i also have latest version in steam