Cars [IER Simulations - Payware] IER P13c Prototype

  • Deleted member 223075

To have side position leds working add this to ext_config
Code:
[EMISSIVE_LIGHT_0]
NAME=POS_1
BIND_TO_HEADLIGHTS=1
COLOR=20,0,0
LAG=0.1
SIMULATE_HEATING=0
ACT_AS_HEADLIGHTS=0

[EMISSIVE_LIGHT_1]
NAME=POS_2
BIND_TO_HEADLIGHTS=1
COLOR=20,0,0
LAG=0.1
SIMULATE_HEATING=0
ACT_AS_HEADLIGHTS=0

[EMISSIVE_LIGHT_2]
NAME=POS_3
BIND_TO_HEADLIGHTS=1
COLOR=20,0,0
LAG=0.1
SIMULATE_HEATING=0
ACT_AS_HEADLIGHTS=0
 
To have side position leds working add this to ext_config
Code:
[EMISSIVE_LIGHT_0]
NAME=POS_1
BIND_TO_HEADLIGHTS=1
COLOR=20,0,0
LAG=0.1
SIMULATE_HEATING=0
ACT_AS_HEADLIGHTS=0

[EMISSIVE_LIGHT_1]
NAME=POS_2
BIND_TO_HEADLIGHTS=1
COLOR=20,0,0
LAG=0.1
SIMULATE_HEATING=0
ACT_AS_HEADLIGHTS=0

[EMISSIVE_LIGHT_2]
NAME=POS_3
BIND_TO_HEADLIGHTS=1
COLOR=20,0,0
LAG=0.1
SIMULATE_HEATING=0
ACT_AS_HEADLIGHTS=0
Thx, so the ext_configs should go to every skin?
 
  • Deleted member 223075

Sorry, but I tried multiple times and it still doesn't work

My etensions folder is located here "assettocorsa/extension/config/cars/mods/ier_p13c.ini"
 
Last edited by a moderator:
The position lights work correctly (or does with the bundled patch version, later ones may have broken it, but I’m quite certain it still works). @Mahad do not post config edits in this thread again. Your edit is more incorrect than the existing version, by the way.
 
Greetings Gents,

Late to the party and just bought the car which I love.
I am looking for setup tips to race on the Le Mans 2017 track mod.
LDF vs MDF aero package ? What is a realistic top speed for this car at Le Mans ?
Any recommended changes to the default gear ratios ?

Thx
 
Greetings Gents,

Late to the party and just bought the car which I love.
I am looking for setup tips to race on the Le Mans 2017 track mod.
LDF vs MDF aero package ? What is a realistic top speed for this car at Le Mans ?
Any recommended changes to the default gear ratios ?

Thx
LDF- with recommended aero setup should be a decent start. Top speed will be mid-high 190mph range (about 196 "realistic"), adjust gearing to suit (keep 1st low for Arnage). Run a bigger gap on the front 3rd element.
 
Just reporting with latest

CSP 0.1.6.2

Getting into reverse gear will crash the game with this car.

I guess its expected this car using CSP heavily that new CSP will break it :speechless:
New versions of the patch aren't technically supported but I do my best to keep it working correctly. Not sure what's wrong at the moment but I don't think it's something I worked on (usually how it goes).
 
Another last reporting: leaving the track stops the car iddling like in neutral. No way to move the car any longer. Sometimes this happens also when you drive correctly on the track. This car is so awesome good, it would be sad, if there is no longer support. Please help! Thank you in andvance!
 
Another breaking issue with 1.62

The car disconnects from my wheel input everytime before a "break and then high speed" turn. Like eau rouge and stowe.

I downgraded to 1.61 just to drive this car for now but i don't know how much longer i can keep ignoring new csp versions... It'd be great to have kinda a fallback vanilla ac physics solution because i reckon future csp updates will just keep breaking this car.
 
Bought this but crashes the game at initial GO in CM every time even with a clean install of AC with no mods other than CSP. All other mods work fine. Looks great in the showroom - shame.............
 
Bought this but crashes the game at initial GO in CM every time even with a clean install of AC with no mods other than CSP. All other mods work fine. Looks great in the showroom - shame.............
1.62 and 1.61 are messy with this mod (and some other extended physics mods) as papa is THE creator of extended physics, i'm sure he can offer a better explanation as to why but for the time being, downgrade to 1.61. If it doesn't work, downgrade further to 1.60.
 
Doesn't seem to make any difference which version I use. Get the following message in CM on crashing


Error might have something to do with:

00007FFBB6DCA719 (KERNELBASE): (filename not available): RaiseException
00007FFB90A8EF53 (MSVCR120): (filename not available): CxxThrowException
00007FFB90B3094E (MSVCP120): (filename not available): std::_Xinvalid_argument
AC\inireader.cpp (387): INIReader::getInt
AC\caravatar.cpp (582): CarAvatar::initCommon
AC\caravatar.cpp (889): CarAvatar::CarAvatar
AC\sim.cpp (1446): Sim::addCar
AC\racemanager.cpp (462): RaceManager::initOffline
AC\racemanager.cpp (174): RaceManager::loadSessions
AC\sim.cpp (320): Sim::Sim
AC\splashscreen.cpp (319): SplashScreen::postRender
AC\game.cpp (181): Game::onIdle
AC\game.cpp (210): Game::run
AC\acs.cpp (477): wWinMain
f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup
00007FFBB8937BD4 (KERNEL32): (filename not available): BaseThreadInitThunk
00007FFBB9B0CE51 (ntdll): (filename not available): RtlUserThreadStart
 
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