It doesn't even work in the raceIt has 1st/2nd/3rd lights, I'm not sure if that feature works in replays though.
[EMISSIVE_LIGHT_0]
NAME=POS_1
BIND_TO_HEADLIGHTS=1
COLOR=20,0,0
LAG=0.1
SIMULATE_HEATING=0
ACT_AS_HEADLIGHTS=0
[EMISSIVE_LIGHT_1]
NAME=POS_2
BIND_TO_HEADLIGHTS=1
COLOR=20,0,0
LAG=0.1
SIMULATE_HEATING=0
ACT_AS_HEADLIGHTS=0
[EMISSIVE_LIGHT_2]
NAME=POS_3
BIND_TO_HEADLIGHTS=1
COLOR=20,0,0
LAG=0.1
SIMULATE_HEATING=0
ACT_AS_HEADLIGHTS=0
Thx, so the ext_configs should go to every skin?To have side position leds working add this to ext_config
Code:[EMISSIVE_LIGHT_0] NAME=POS_1 BIND_TO_HEADLIGHTS=1 COLOR=20,0,0 LAG=0.1 SIMULATE_HEATING=0 ACT_AS_HEADLIGHTS=0 [EMISSIVE_LIGHT_1] NAME=POS_2 BIND_TO_HEADLIGHTS=1 COLOR=20,0,0 LAG=0.1 SIMULATE_HEATING=0 ACT_AS_HEADLIGHTS=0 [EMISSIVE_LIGHT_2] NAME=POS_3 BIND_TO_HEADLIGHTS=1 COLOR=20,0,0 LAG=0.1 SIMULATE_HEATING=0 ACT_AS_HEADLIGHTS=0
Can I make the position light works like real?Like for the other cars and for a multiclass race?@Racerlucas no. It can be located in extension/ext_config or in extension/config/cars/mod
Sorry, but I tried multiple times and it still doesn't work@Racerlucas no. It can be located in extension/ext_config or in extension/config/cars/mod
Sorry, but I tried multiple times and it still doesn't work
So that's because i use the latest version of the CSP?The position lights work correctly (or does with the bundled patch version, later ones may have broken it, but I’m quite certain it still works). @Mahad do not post config edits in this thread again. Your edit is more incorrect than the existing version, by the way.
LDF- with recommended aero setup should be a decent start. Top speed will be mid-high 190mph range (about 196 "realistic"), adjust gearing to suit (keep 1st low for Arnage). Run a bigger gap on the front 3rd element.Greetings Gents,
Late to the party and just bought the car which I love.
I am looking for setup tips to race on the Le Mans 2017 track mod.
LDF vs MDF aero package ? What is a realistic top speed for this car at Le Mans ?
Any recommended changes to the default gear ratios ?
Thx
New versions of the patch aren't technically supported but I do my best to keep it working correctly. Not sure what's wrong at the moment but I don't think it's something I worked on (usually how it goes).Just reporting with latest
CSP 0.1.6.2
Getting into reverse gear will crash the game with this car.
I guess its expected this car using CSP heavily that new CSP will break it
1.62 and 1.61 are messy with this mod (and some other extended physics mods) as papa is THE creator of extended physics, i'm sure he can offer a better explanation as to why but for the time being, downgrade to 1.61. If it doesn't work, downgrade further to 1.60.Bought this but crashes the game at initial GO in CM every time even with a clean install of AC with no mods other than CSP. All other mods work fine. Looks great in the showroom - shame.............