Cars [IER Simulations - Payware] IER P13c Prototype

preview.jpg
preview.jpg


Sneak peek.
 
is it possible to improve the lights as they seem to be underpowered compared to Kunos' F1 GTR. This is a small problem as IER drivers give odds during the night because of the weaker headlights. It's clearer difference from the cockpit.

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Or is there some high beam setting that could be used or something? If there is how to turn high beams on?
 
EDIT: Finally got through.

Will there be an update to the P13C as was previously mentioned in this thread, or not?
 
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Thanks for releasing the car! I have only done a few laps with it so far but the steering is really heavy on default setup. Is that how it should be ? I lowered the FFB strength to about 70% and it was still very heavy. Using a simucube 1.
 
@mclarenf1papa Can we get a painting kit for this car as well?
Yes it will come.

Thanks for releasing the car! I have only done a few laps with it so far but the steering is really heavy on default setup. Is that how it should be ? I lowered the FFB strength to about 70% and it was still very heavy. Using a simucube 1.
If using csp real forces (and it's correctly set to your wheel's torque) then yes. Power steering set to about 10Nm.
 
The IER P13b is a very nice car, but just by driving alone. The AI can't handle it properly without finish their race into a wall or spining.

Edit : Maybe some AI default setup with a more grippy rear will solve it ? I'll keep you in touch.
 
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*sigh*

Real shame for loner racers.

Plus the fact that sometimes the car makes you collide into something invisible and made you screen black. Even after going back to pit.

Screenshot_ier_p13b_jr_road_atlanta_2022_15-9-124-13-22-49.jpg
 
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Plus the fact that sometimes the car makes you collide into something invisible and made you screen black. Even after going back to pit.
Have a look in general patch settings - experimental physics, there should be options in there for colliders, such as "enable cars mesh collider sooner". Disabling that might help reduce the invisible collisions you are experiencing.
 
*sigh*

Real shame for loner racers.

Plus the fact that sometimes the car makes you collide into something invisible and made you screen black. Even after going back to pit.

View attachment 791478
13b doesn't even really use the Kunos tire model anymore so it's not entirely surprising (though still unfortunate) that the AI doesn't handle it very well in all situations. It did work alright at most tracks in our testing though.
 
Theres a template available
I wish there was a tutorial how to create "proper" skins for it. I tried to figure it out, but I think I need more handhelding to make them the right way. I.e., the shader stuff goes beyond my understanding I think.
But skins made the old fashioned way look ok'ish still.

Anyway, running a complete endurance series this time after our special even in the spring ended in a disaster even before it started :D
 
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