Thanks for trying this out! And happy to help
So first, a small clarification. Did the guide Ole provided to get a functional Stock Car Rules plugin work? As in, did it provide you (regardless of AI crashing) with a instantaneously-thrown full-course yellow and other oval racing rules? I believe, from what you say, the answer is yes. In which case Ole's tutorial did work as it 'should', in a way.
Sadly, there are two related but different issues at play here. First, there is a
ruleset plugin changing when yellow flags are thrown and when pit stops are allowed. Second, there is
AI behaviour.
rF2 developers (probably devs at Image Space Incorporated) clearly spent time coding
at least some AI behaviour to go along with the ruleset plugin - following a pace car in single or double file, pit strategy, and so on. But we can't know how far they went with this. If they wanted the AI to slow down quickly after a FCY or evade accidents differently once one is thrown, they would need to have explicitly coded this. And your experience suggests that they did not.
If only the patched plugin provided in Ole's guide could instantly provide a compelling AI racing experience on ovals in rFactor 2. It fixes several major issues - local yellows and irrelevant blue flags - but is not a panacea.
In my opinion, as of today in 2022, for oval sim racing with AI, 20 years later, your best bet is
still NASCAR Racing 2003 Season (a.k.a. NR2003). And it's not even close. Plus, there are
Indycar mods (albeit of limited realism
) for NR2003. Just the other day, I tried some AI racing in rFactor 2 at Indianapolis with the Stock Car 2018X, then hopped into NR2003 and did a short race with AI. rF2 has much better driving feel (as you would expect
) but my Lord, the AI racing in NR2003 just feels
right and instantly put a smile on my face... whereas in rF2 I was trying to look past issues like AI in a 'train track' line, weirdly inconsistent pace lap to lap, and AI cars slamming into walls on corner exit. Studio 397 could fix my and your issues with oval racing AI if they devoted time and effort... but sadly I've seen little evidence to suggest this is something they intend to do.