If i'm 5 seconds slower than a real life F1 lap world record. Am i really 5 seconds slower?
Eh, not true at all!you can't attack kerbs in ac like you can irl, the kerbs (inside kerbs especially) are like ice in ac
You mean Sam Collins? He is the main commentator for NismoTV. I know him, I talked to him, but he said he doesn`t know anything in specific, that Japanese are hiding all the data. Thats what he says, go figure whats true.
Yes true.Eh, not true at all!
Yes true.
Kerbs on apex in AC are (for the most part) totally a no - go zone in AC. Unlike the other sims I use.
Have you thought of the other way around, that the cars are the problem, and not the tracks?Yes true.
Kerbs on apex in AC are (for the most part) totally a no - go zone in AC. Unlike the other sims I use.
If you made it without aero data (and with Kunos-style load sensitivity), I can assure you that that's not the case....It`s as close as it can get sim to real life.
Can you post some examples of no go zone kerbs in ac (car/track/corner combos)? My experience is that in ac the main effect from kerbs is the traction loss because kerbs have lower friction coefficient. The shape doesn't matter that much.Yes true.
Kerbs on apex in AC are (for the most part) totally a no - go zone in AC. Unlike the other sims I use.
About losing your rear: That's difficult to tell. Watching F1 season 2009 a lot of drivers spun!
Also look at this (didn't find anything better that quick):
The difference is that in real life you start to feel the slide at about 0.01° of drift, while with the average simracing setup, you start to feel a slide at about 2° of drift
My post was not meant to be scientifically accurate at all. All numbers were fantasy numbers and the video was just meant to show that real F1 cars can just spin without anything breaking or an oil spill etc. It was about oversteery setups. Or oversteery in some occasions, like Schumachers F1 car seems to be. I've watched the highlights of the whole 2009 season too and lots of spins throughout the season and its sessions.Where do you get this nonsense about 0.01° and 2° ? These are super low angles, you wouldn't be able to tell if it is not yet UNDER optimum slip angles at these angles. Also don't you feel weird putting on Schumacher spin next to your statement ? Worth to mention that it is important how quickly the dropoff happens, you might never have the chance to catch the slide in some cases.
I am pretty sure that "seat feel" from real car during oversteer is directly tied with the reduction of g-force as you start loosing your radius. It should be that the closer to rear wheels you are, the more seat feel you should have, as well as visual cues. Another thing is that the lower the g-forces are, the more seat feel you should have.
For example: constant 40m radius turn, at 80km/h and you are in a car which wheelbase is 4 meters and seat is in exact middle, during oversteer you get up to 7 degrees of yaw angle you move just 25centimeters out, as rear wheels move 50 centimeters out. How much lateral g force drop ? It drops from 1.258g to 1.251g, surely thats a lot of seat feel with 0.5% of difference.
Now lets say you take 20m radius turn at 40 km/h and same thing happens with same car. G force drops from 0.629 to 0.621, thats 1.3% difference, perhaps that could be felt slightly.
Schumacher was doing there about ~230km/h and the radius there is pretty much 100 meters, he was pulling 4.1 g's pretty sure there were little difference in seat feel when yaw angle got too big. Moreover you also have to consider that reaction times are not that instant. Also it obviously takes huge talent, experience and probably even biological capabilities to learn how to minimise reaction times and develop precise motorics by using proprioception, vestibular system and visual cues.
Unless FFB does the reaction for you, and the drop off never happens too fast... and simulation ends there.
Yes you probably shouldn't be able to beat laptimes of F1 drivers even in a sim where you are not afraid, don't feel psychological pressure and your neck and feet is not being torn off by 4g's.
The only thing which IMO could dictate a little bit of "help" is compensating input lag, but I would even leave it to compensate psychological pressure. A sim where you can casually get anywhere near to world reccords is not a sim IMO, even if you are champion simracer, it should still take lots of effort.
Nice attitude there
...You can do more laps, you can do laps at any time you want and you can adjust and ignore things that slow you down in real life. Physical gs on your body in real life allow you to feel slides earlier as you feel the change in acceleration before when the car begins to slide. Not see the slide when it happens. You can brake harder and drive smoother.
....Only weakness sim racers have is that they don't have teams of race engineers and strategy engineers adjusting the car with data. A sim racer can do it but in the end it becomes a question of time and real teams spend thousands of hours at the top level to get it right.
It might be interesting to see how fast a sim racer could go in some kind of radio controlled real car against equal skilled driver in the same car. With equal weight and all other setups.
Your body does feel acceleration. When you brake your body wants to move forward which means you feel the belts against your body and your foot against the pedal more intensely. When you drive over a kerb you feel the ffb even if it might be small enough to not actually move the wheel. When you stand in elevator and the elevator starts moving up/down you feel the initial change in acceleration. And just like acceleration is the first derivative of speed, jerk is the first derivative of acceleration. The rate at which acceleration changes. Human body can feel that. So when the acceleration changes either during braking it is sign of tire gaining or losing grip or in lateral direction it is the same thing. Or vertically when going over hill or being at the bottom of a dip.Also STOP the false about the "body feel".
Vision is most important.
And I edited my postI just seek for accuracy.
Also the wheels outer edges can bend and will flex as much as 3cm and more.
if the tyre lets go unexpectedly that wheels rim will immediately flex back to it natural
position.