High Speed Ring

Tracks High Speed Ring 1.0

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yeah something with the map file went wrong, maybe you tried to alter it and it saved the alpha channel differently.
View attachment 539697
also some small observations: I think most objects are too bright, you use 0.5 or 0.6 for ksDiffuse and ksAmbient which may be a bit high. Your crowd in the grandstand may look and work better if you used the normal Kunos camera facing crowd mechanic (using the camera_facing.ini), which you could also use your existing texture for if you don't want the standard Kunos rendered weirdos :roflmao:

But its a great track and a great recreation of this classic as it is :thumbsup: :thumbsup:
Thank you for your observations and suggestions. I need to take a look at camera_facing.ini because I never understood what it was about and couldn't find a good explanation, but now I know what to do. I will definitely need it for this and my future projects. I had a problem with values and brightness of objects. Sometimes when changing objects during bad weather they were too dark. Do you have any suggestions on what values they could have?
 
I have a little bug.
At an exact point of the finish line I lose a lap to the rest of the competitors. It has happened to me more than once in that specific part of the track.

The video:
 
Hello there. Maybe I'm just blind or something but what is the difference between the classic and Endurance versions of this track?

Also, the game keeps not counting my laps if they're finished through the pit lane. Is there something I can do about this?
 
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Hello there. Maybe I'm just blind or something but what is the difference between the classic and Endurance versions of this track?

Also, the game keeps not counting my laps if they're finished through the pit lane. Is there something I can do about this?
the endurance version has lanterns and additional light sources. The problem with lap counting has been known for a long time but I could not fix it even though it is a simple thing. Personally, it didn't happen to me during testing. Unfortunately there is nothing you can do about it. Maybe in the future I will come back to it and manage to fix it somehow.
 

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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