Hope this is worth the very considerable wait since the beta. Thanks for your patience, and enjoy...
Although if you want some feedback, I noticed this problem which was already present in the previous version. The ground texture kinda leaves a hole in one of those gates. I think it only happens at this particular point of the track.
Came across this sign with a water shader, (Edit) have found lots of others, doesn't appear to be just applied to the material though, as some are fine with "roadSignsRef". Have also seen it on "roadSigns" so the backside and poles
That fixed it. Interestingly specific error, water roadsigns, to be caused by the old config hahaHave you checked "assettocorsa\extension\config\tracks\loaded" for an existing highforce.ini? If there is one, delete it.
I was deliberately aggressive with the LODs for the sake of performance, but I'm not seeing the same as you.Found some additional holes in the distant terrain:
I am getting intermittent wrong way signs in hotlap mode, not sure why.
if you delete the loaded, it still download it back if you have the auto update optionHave you checked "assettocorsa\extension\config\tracks\loaded" for an existing highforce.ini? If there is one, delete it.
could you maybe edit the one online to an empty one (or up to date), to prevent any chance of ruining the one you included in 1.0 ?
I have that setting in its default value (100%). I just tried what you said earlier, delete the highforce.ini file brought by CM and that fixed the signs mentioned by Matt Evans, but the holes in the distant terrain are still present.I was deliberately aggressive with the LODs for the sake of performance, but I'm not seeing the same as you.
Have you made any changes to the track LOD multiplier in CSP's graphics adjustment settings?