Can you give us an idea of what mod this is and how this came about. A lot of people talking about processor power being an issue. Well if RF1 can do this then i'm not sure what people are talking about.rFactor1,extreme vert deformation View attachment 218976
In rFactor it wasn't important if the sun reflects correctly in a puddle of water on Spa for example.Can you give us an idea of what mod this is and how this came about. A lot of people talking about processor power being an issue. Well if RF1 can do this then i'm not sure what people are talking about.
I get you.In rFactor it wasn't important if the sun reflects correctly in a puddle of water on Spa for example.
In rFactor it wasn't important if there where a certain grip on the track after 5 laps ( rubber on track )
In rFactor it wasn't important if the rain drops where running in the correct direction on your windscreen..
Because it simply did not exist in that game --all these things require Power ,Ram ore Processor
From my experience precisely in rF1 the body deformation CPU load depended a LOT by the polycount of the car. If the car is HistorX level - then fine, you can crank up the body deformation and it'll be fine.Can you give us an idea of what mod this is and how this came about. A lot of people talking about processor power being an issue. Well if RF1 can do this then i'm not sure what people are talking about.
and this is what became beamngWhen i saw this video the first time, i thought: How great would it be to have a sim racing game with that physics. Maybe one day......
I get what you're saying but surely mechanical damage is on the physical side of sim racing though.I don't really care about visual body damage (no game does material deformation plausibly,even beamng)
Suspension damage for sims seems important though. Hit a curb too hard, nudge a wall.. bend the weakest link. Move the chassis mount points. iRacing does it, and it discourages nudging.
I can understand why some people don't care though... it's on the "feels right" side of simulation, not the "matches real world physics" side of simulation. There is no such thing as a realistic damage model in realtime sims,there's only "plausible consequences" and "this would make a good story". Like how My Summer Car's pretty much all the "feels" side of simulation, not the 'real physics' side. But still has things like "showed up at the store at 6am and broke in to turn on the gas pumps" storytelling.