hire someone to stand next to you with flamethrowerI'd like a better sense of death at any moment. Maybe set up the game to crash the system and set your pc on fire if you hit a wall.
hire someone to stand next to you with flamethrowerI'd like a better sense of death at any moment. Maybe set up the game to crash the system and set your pc on fire if you hit a wall.
I just posted this in another forum and it sums up a few things which I think are missing.
The most realistic sim I have ever played came free with a packet of cereal:
http://www.racedepartment.com/threa...layed-came-free-with-a-pack-of-cereal.143248/
Engine sounds generally could be better. AMS is probably the best i've heard in this regard, but watch any good onboard video on youtube and it's clear that we're nowhere near that yet.Would make a huge difference if someone is able to achieve something that sounds more realistic.
I've been wanting proper collisions for quite some time. All SIM developers fail at this as far as I know. What I think needs to be implemented is a "mass" & "COG" field so that we can get more proper collisions than we get now. Spinning out from getting a small bump on my fender is so rage-quit-inducing it makes me want to punch the developer(s) in the face for not having proper collisions.
"nice and smooooooth" i love the Jim Pace's on board camsEngine sounds generally could be better. AMS is probably the best i've heard in this regard, but watch any good onboard video on youtube and it's clear that we're nowhere near that yet.Would make a huge difference if someone is able to achieve something that sounds more realistic.
Absolutely agree on this one...as personally when my seating position has been adjusted so I can use the dash instrument read out, I like to drive using the mirrors.. (like you do in a real car)...and very often you can not get the cockpit rear view mirror, the left and right side mirrors all aligned nicely to do this.....having said that, some cars in most Sims do get it right.Adjustable mirrors. In triple screen side mirrors often useless.
The problem with inaccurate collision physics it that you never really know how aggressive to charge. A glancing blow can spin you out of contention (AC, rF2) or have no effect (AMS, LFS).Proper collisions. A whack of a car against yours.
They are never quite right.
But is this really the case? I mean, because it hasn't been tried...$$$
thats why
and the ability to swap fronts to rears
As far as I know you cant upload your own skin to a server. And make it downloadable for other participants.
majority of players dont like whats even close to being realisticBut is this really the case? I mean, because it hasn't been tried...
Some degree of realism in driving genre seems more appreciated these days. Even on consoles. More people have wheels and want (semi)realistic stuff instead of shallow arcade. Nobody has been happy about NFS series in ages. pCars been pretty popular on consoles, Dirt Rally, games like this. It seems to me people don't want shallow handling.
If it has never been tried, who knows how well it might sell. Sure it would be risk, but same can be said about every game that broke some boundaries.
At least hope TDU3 will have improved physics. It might be developed by Kylotonn who did pretty good job with WRC7 physics so there is some hope.
I have RF2 didn’t notice it. Will check it soon. Thanks for the informationDude! rF2 has this.
[I'm so used to it that I thought every sim was doing it now.]
Well the damage model isn't that important, current NFS games barely have damage if I recall correctly, some minor cosmetic damage. Main thing would be using "sim skills" in totally different, less serious environment. Or even simcade physics, not that "Press X to drift, arrows point where to drive" gameplay.majority of players dont like whats even close to being realistic
your vision is something massive, truly grand scale- needs a lot of dosh, would need to sell more than pcars+2+ac+dirt combined on all platforms :3
Uhh, i see u presented few ideas, i meant open world game with huge cities, realistic damage, traffic, handling, chases etc. By real collision consequences you meant something like beamng?