Effective use of real pit stop strategy, and the ability to swap fronts to rears, and swap just 1 or 2 tyres, not all 4.
Lot of things mentioned here, but... Adjustable mirrors. In triple screen side mirrors often useless.
Also, not really feature but simulators are often very "dry" circuit racing. And when the game setting is more "fun" and open world, then handling is crap. Why not combine the two one day?
Would like to see NFS type cop chase game, but with real handling and real collision consequences. Or TDU type of thing, with better physics.
But game studios think people who enjoy stuff like this, won't care about deep handling model or wheel support (and vice versa, "ppl who like real handling enjoy just dry things")... imo big mistake.
Are you the one who plays serious all the time?- A driver license for online races. A new sim could bring grand turismo style licens tests (offline) and depending on your results you get a driver license for online races.
- re-start online races
- Unique (personal) cars skins for onlíne races.
- The ability to pause and save a race MID RACE.
- If you bring new stuff, do it 100% - i.e. RRRE brings Indycar without ovals, DTM92 without the old tracks
$$$Why not combine the two one day?
As far as I know you cant upload your own skin to a server. And make it downloadable for other participants. I've only seen it working with the 3rd party solution called "trading paints" for Iracing.How you mean by trading paints solution ?
scratches impacts with damage ect ,
This could be done easily by making all damage to use masks , each car / livery as its own identifier ,
meaning each car works by a minimum of 3 base colors you store within its packed structure ,
base example R,G,B upon impact it simply applies the base colors to the opposing car through color codes , simply no textures just identifiers stored in a file , strange how no one uses this techniques probably the most simplest thing to implement
Proper collisions. A whack of a car against yours.
They are never quite right.