Well first of all older cars should have tires inferior to what we have in GTR2. Easiest thing to would be to lower grip coefficients but since no data is available it would be pure guesswork.Thanks for the info. Now I can change these for other mod cars as well to Balance the field. I’ve driven some more and I really like how things are balanced in the mod. These new physics also work really well with the 16th anniversary patch and CC.
Now on to creating GT 2000 physics. This means small adaptions needed for most of the cars, some bigger changes for others (Italtechnica F550, 360 challenge) and 2 Cars to completely rework (Diablo GT and Marcos LM600)
While I wont be doing the same amount of research that you did, the work you did will be usefull still.
Any tips on what to look out for?
For ferrari 550 Italtechnica you could take my JMB Ferrari 550 aero data, same for 360 challenge minus splitter and wing obviously. But for the other 2 cars no aero data exists that could help you make aerodynamics for them. I dont think you can make those cars to have realistic physics unfortunately.