Just put in a good session testing every car for 3 or 4 laps at Donington GP 2004. After that many laps it feels like it's always been this way lol but I wrote notes while I was going showing what I was noticing.
*Lambos still have gear ratio issues even after doing a clean reinstall. No old setups. I loaded defaults anyway and it was still an issue.
- BMW M3 GTR feels beautiful. I'm feeling something extra from the tire almost like what you get from a physically modelled tire
- Very cool: You have to be much more aware of weight transfer, for example, as you go through S curves. I think prior to this the car's would just tend to spin out the rear but with your changes it feels more like a fish tail effect and you have a bit of time to rein it in but it does make you slow down to catch it.
- I get the sense the tires are a little more disturbed by kerbs now. Nothing that would make it unenjoyable and maybe even some drivers would like the challenge of a strategy to avoid too much kerb riding.
- GTR2 is known for its understeeriness and I think this mod helps the driver through sharp turns without scrubbing. You mentioned slow corners are easier (more grip) with this mod while fast corners are harder (less grip) and I think I understand. I used to scrub a lot through the last cortner at Donington but I seem to be getting through without too much now.
- Cold tires were always a challenge but perhaps now they feel more malleable, like I'm able to work with them instead of just ride along with less grip until they warm up (as with stock GTR2)
- Definitely new physics has made the AI far more competitive. I could usually be competitive at 100-110 but I'm not even competitive at 95. I'm down to 90-92 currently and for some cars I'm still being beaten handedly. Anyone playing at Simulation level will have to edit Settings.ddb and lower Professional (Simulation) -> AIStrength to allow you to select slower AI. I also set Invulnerability = 1 (allows you to select it in the UI) so that even on Simulation you can still be invincible and avoid damage from crazy AI.
- I've been paying attention to the removal of artificial bumps from specialfx, as you mentioned in the docs, and I have to say it still feels good and I don't mind not being distracted by fake ffb, either. Honestly, there's not a lot lost in ffb that I can tell.
- I saw a mention of carbon vs iron brakes in the docs: Would this make it feel like some cars require more physical pedal pressure than others? I'm using a load cell pedal and some cars just feel like they need more muscle to brake. Like the Saleen and Seat Toledo.
- Viper definitely feels proper into high speed corners
- Similar sounds issue with the 550 cars that got moved around: Sounds=F550JMB_sounds.aud -> Sounds=F550_sounds.aud
- Car won't move out of the garage even though engine sounds like it's revving with the 03 550 Wieth and JMB at Donington GP 04. Doesn't affect BMS Scud Italia.
- I reinstalled the 1.1+hotfix from scratch and the Lambos still have gear ratio problems. I loaded the default and looking at the gear ratios it's still a problem. Both Reiters and both DAMS have the issue.
I really like the mod, I hope to see it continue improving!