GTR2 16th Anniversary PATCH Part-1

Misc GTR2 16th Anniversary PATCH Part-1 16.0.0

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There are many parameters but if you want to put your hands into grease and oil then you can start with notepad++ and tweak :
- track gdb file in GameData\Locations\[TrackName]
Here you can adjust track grip under "attrition =" value

- track aiw, open with notepad++ and scroll down till you see
"QualRatio" and "RaceRatio" then adjust value till you find something satisfying

Start with that then I will describe what you can modify in PLR file to adjust AI/car speed :)
 
well, I have the impression that no matter how much I change the attrition level, the grip doesn't change. I think that I'll let you tweak it at your rythm :) I'll give you some links with the time that the real drivers had done throughout the 2003 and 2004 season :) I can do sound modding, but clearly not track/car modding :D

here's the different links:
2003 practice times with best lap during the race for each round: https://web.archive.org/web/20080622050315/http://wsrp.ic.cz/fiagt2003.html
same but for the 2004 season: https://web.archive.org/web/20080914023010/http://wsrp.ic.cz/fiagt2004.html
qualifying for each of the 2003 rounds:
- http://www.racingsportscars.com/results/qualifying/Barcelona-2003-04-06.html
- http://www.racingsportscars.com/results/qualifying/Magny-Cours-2003-04-27.html
- http://www.racingsportscars.com/race/Pergusa-2003-05-11.html
- http://www.racingsportscars.com/results/qualifying/Brno-2003-05-25.html
- http://www.racingsportscars.com/results/qualifying/Donington-2003-06-29.html
- http://www.racingsportscars.com/results/qualifying/Spa-2003-07-27.html
- http://www.racingsportscars.com/results/qualifying/Anderstorp-2003-09-07.html
- http://www.racingsportscars.com/results/qualifying/Oschersleben-2003-09-21.html
- http://www.racingsportscars.com/results/qualifying/Estoril-2003-10-05.html
- http://www.racingsportscars.com/results/qualifying/Monza-2003-10-19.html
and for the 2004 season:
- http://www.racingsportscars.com/results/qualifying/Monza-2004-03-28.html
- http://www.racingsportscars.com/results/qualifying/Valencia-2004-04-18.html
- http://www.racingsportscars.com/results/qualifying/Magny-Cours-2004-05-02.html
- http://www.racingsportscars.com/results/qualifying/Hockenheim-2004-05-16.html
- http://www.racingsportscars.com/results/qualifying/Brno-2004-05-30.html
- http://www.racingsportscars.com/results/qualifying/Donington-2004-06-27.html
- http://www.racingsportscars.com/results/qualifying/Spa-2004-08-01.html
- http://www.racingsportscars.com/results/qualifying/Imola-2004-09-05.html
- http://www.racingsportscars.com/results/qualifying/Oschersleben-2004-09-19.html
- http://www.racingsportscars.com/results/qualifying/Dubai-2004-10-08.html
- http://www.racingsportscars.com/results/qualifying/Zhuhai-2004-11-14.html

and if you want to do it for other FIA GT seasons, here's the main FIA GT data page: http://www.racingsportscars.com/championship/FIA GT.html :)
 
Thanks for help, you are now my new beta tester and I will send you betas to test in few days ;)
It is complicated to satisfy all people when their tastes are different/opposite but on this I agree that cars should be as close as possible to real times :)
 
Speed and grip are 2 different things.
Reduce car speed is easy (decrease engine power, increase aero downforces and weight inertia) so you will have a beta to test next week end.
Grip is lot more controversial subject. Indeed on the one hand some will tell you that a real sim should have little grip because harder is better (iRacing philosophy), and on the other hand some will tell that in real life racing cars have got much higher grip than in any sim (I don't recall exact real driver names but you can find some videos at bsimracing.com where real pilots test AC/ACC/RF2/PC2 sims). To resume, along the 3 years I have worked on this patch, I have met people who asked me more grip and others who asked for little grip : that's not really the same direction :D
 
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The problem with grip in any sim is that grip is a feeling. In a car (race or other) grip is the feeling of inertia upon your body. You "feel" the grip. In any sim, you "see" the grip. It is a measure of the speed through the corner.
 
@Ezracikgu reported double pitstops issue with 3h races (see GTR2 10th ann. Patch Reviews tab) but without mentioning which track/car/race/settings... so did anyone here experience same bug ?

Edit: so I have tested both HQ SPA 03/04 with HQ Viper and Lister in 3h endurance race and no bug for me, all cars refueled correctly and none entered twice in same lap.
Reasons for cars to pit in :
- refueling
- changing tyres
- fix aero damages
- fix mechanical failures

So I suppose the car first pitted in to refuel then car had either aero damage or mechanical failure and had to pit in again within a lap.
 
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I still work on v9.8 which should be released soon :)

Here is preview of reworked tyre tread
GTR2_HQ_TREAD.jpg
 
GTR233 updated GTR2 10th Anniversary Patch with a new update entry:

GTR2 10th Anniversary Patch

GTR2 10th Anniversary PATCH v9.8 by GTR233 and friends
------------------------------------------------------

GTR2 10th Anniversary Patch v9.6 review by Paul Jeffrey
GTR2 10th Anniversary Patch v9.3 review by Maxou Le Pilote

This archive was compressed with 7-zip archiver v18.06 (update your archiver if it tells you that the archive is corrupted)
Archive size = 492 Mo
Archive MD5 checksum =...

Read the rest of this update entry...
 
The mod is awesome, however my car wouldn't start after refuelling :(
I tried with auto/manual clutch, with/without ignition and with multiple cars
 
If you are new to GTR2 then you need to know that you MUST map both IGNITION + STARTER in controls keys as shown in screenshot (this is not even written in manual)
IGNITION-STARTER.jpg
When you PIT IN : turn engine off by hitting ignition key to allow refueling
When you PIT OUT : turn on engine by pressing IGNITION key then STARTER key. Moreover GTR2 mimics engine stall at start so sometimes you need to press STARTER key twice.

HQ cars and HQ tracks have been deeply tested over 3 years so I am sure there is no such bug in the HQ versions included in the GTR2 10th Anniversary Patch (10AP)...nevertheless you may have installed other mods which have got the refueling bug like GTR2 REBORN MOD which modifies all standard cars whereas the 10AP adds HQ versions and doesn't modify standard cars/tracks.

which car(s) doesn't restart ?
which track(s) ? HQ or standard or 3rd party mod ?
Few months ago, another member called Ezracikgu reported pit issue but, after investigations, it was related with another mod he has installed and not 10AP. I repeat, 10AP doesn't modify stock GTR2 game (default cars and tracks are not modified by 10AP) but adds only HQ cars/tracks/textures.
 
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Yeah my bad, I had my ignition unmapped therefore it would do it automatically but the starter was mapped so it didn't start automatically.

I've been playing GTR2 for over 10 years but this is the first time I've met this issue because before these weren't assigned by default.

Thank you for the help!
 
GTR233 updated GTR2 10th Anniversary Patch with a new update entry:

GTR2 10th Anniversary PATCH

GTR2 10th Anniversary PATCH v9.8.1 by GTR233 and friends
--------------------------------------------------------

GTR2 10th Anniversary Patch v9.6 review by Paul Jeffrey
GTR2 10th Anniversary Patch v9.3 review by Maxou Le Pilote

This archive was compressed with 7-zip archiver v18.06 (update your archiver if it tells you that the archive is corrupted)
Archive size = 489 Mo
Archive MD5 checksum =...

Read the rest of this update entry...
 
Is there a way of combining the 10th patch with the European Patch?
Because I have the Steam version of the game and I don't have Ferraris or Porsches.

Nevermind. A clean re-install of both GTR2 and the patch fixed it.
 
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