The first line with "ffb noise" is not scaled up and down with the game gain. Only the gain in the profiler changes something so you need to edit the file like you did.
Did you put the gain back to 50% after editing the first line? Just asking in case you forgot
It's really weird.. It's like you take some English words and some old-northern-German words und use them in a way that nobody would ever do it but the literal meaning/translation still makes sense haha.
Gonna translate Han's example so you'll see what I mean
Na dann du wirst dies ok sein mit begreifen dann.
Wir gebrauchen viele Worte aus anderen Talenten in hier Niederlande, daher kann es good sein, dass darum auf Englisch ähnelt(liked).
Literal translation! I can understand it but it's wrong use of many words and completely mixed order of words. Sounds like some German that was in England for a year fell too heavy in his head, lol
If content manager shows the correct lut, it's working
You know you have this bug when you launch cm, it looks good, then you go on track, close ac, close CM, start cm again and it shows a different lut (or no lut)...
I've tested acc with the oculus too last summer and I didn't found it "to be a dog" but it's not as clean as AC so you don't want to run that low graphic settings. The gpu load is a lot higher, when it looks similar to ac.
Biggest issue with acc VS ac is that you don't really see the difference, while the gpu load is increased a lot because of features (which are nice with a 3080 but you'd rather get rid of these features instead of turning settings to low and make everything ugly).
Shadows and ambient occlusion are a lot more accurate and real compared to AC but when you put them on low, you'll have accurate but ugly shadows.
Everyone would prefer less accurate, pretty shadows like in AC...
Also it's a bit heavier on the cpu.
With my 10600k, AC with csp and everything runs at 88-95 fps at race starts and then goes up to about 120 fps.
Acc dips to about 80 fps at starts and then goes up to 95 fps.
When I'd want to have the oculus at 90 fps with asw triggering, it would be tough...
Not a massive difference but enough to make trouble.
With my current csp config in AC I'm at 70% gpu load though on my 3070.
Acc at the same 70% load looks phenomenal too though.
But when I disable all the csp stuff, I'm only at 30% gpu load...
(all loads with 90 fps limited)
Summary: ACC isn't only a dog in vr. It's the same with a monitor but on a monitor you get dial down the resolution scale a little bit and fps drops aren't that critical.
The performance for vr and monitors at the same resolution is pretty identical though.