Things are moving at Codemasters
I was encouraged about their concrete talk of "pit stops" and "tire wear" in the endurance race mention.
Can someone explain what they mean by TOCA style racing? I was not gaming then.
For me, it sounds like this could be big. Although it's probably too much to ask for Ovals (although they had one, Indy, in GRID2 I believe), the key will be the setups/customization, the physics, and the penalty system/pit gameplay. They have proven they can handle all of them, but do some better than others. My guess is that detailed setups will be lacking as usual, but if they get the customization and penalty system right (at least in "endurance" races) this could be our x360 project cars that actually gets released.
mayve missed it, but i dont see any real evidence of a cockpit view, which id certainly think theyd have showed off if theyd bothered with it. if none, its an easy decision to pass on for me.
Cockpit cam was only gone for exact one day with Grid 2 http://www.racedepartment.com/forum/resources/cockpit-cam-mod.346/But I'll pick it up on PC as the cockpit cam is back
The thing is, you never know if the same development teams work on each of these games. Codemasters as a company very likely has multiple teams in different locations working different projects. There may be a team dedicated to the Dirt series, another team dedicated to the Grid series. And then there's a very good possibility that teams change over time. TOCA was created in 2006, 8 years later, its unlikely that same exact team is making Grid Autosport so sometimes what was important to one design team may not be to another. Its unfortunate but we just have to live with the product we're given or choose not to purchase it. I think thats why early access games are so popular right now because fans love providing feedback on what works, what doesnt, what needs to be changed or implemented. Assetto Corsa is very much proof of what can be done with early access done right.
Blk, yes, clearly my comment was a little tongue in cheek, but the real dissonance here is with Codemasters' mea culpa of sorts, combined with their promise to "make it more on the SIM side and return to their TOCA roots" (both of which clearly would imply pit stops). Not to mention their "listening to the community" rationale for releasing Autosport in the first place.
But you do have a good side point -- that "listening to the community" when it comes to Codemasters is more akin to trying to sell the most games with maybe a nod to what they think people will buy (i.e. sales numbers produced Autosport, not community feedback...we never would have seen it if GRID2 has sold gangbusters). I wish I had a PC to experience a true SIM that does develop through community feedback, like Assetto.