Though someone might be interested in the Series' that are represented among the three main racing platforms in GRID Autosport. Quite a large and diverse group....

Touring
Tier 1Cat. C
British Touring Car Championship (Europe)
BMW 320 Touring Car
Honda Civic Touring Car
Ford Focus ST Touring Car
Chevrolet Cruze Touring Car

Tier 2Cat. B
Deutsche Tourenwagen Masters (Europe)
Mercedes-Benz C63 AMG (Cat B Special)
Audi RS5 (Cat B Special)

Tier 3Cat. A
Stock Car Brasil (Brazil)
Peugeot 408 SCB
ADC Presteza-14

Super Tourers
V8 Supercars (Australia)
Ford Falcon FG
Holden VF Commodore


Endurance

Tier 1Cat. C
FIA GT Series (Europe)
Audi R8 LMS Ultra
Mercedes-Benz SLS AMG GT3
McLaren 12C GT3
Aston Martin N24 V12 Zagato

Tier 2Cat. B
Super GT (Asia)
Nissan 2008 (R25) GT-R
Nismo GT500
Honda HSV-010 GT

Tier 3Cat. A
American Le Mans Series (North America)
Lola B12/80


Open Wheel

Tier 1Cat. C
GP3 (Europe)
Dallara F312

Tier 2Cat. B
Auto GP (Europe)
Lola B05/52

Tier 3Cat. C
Verizon IndyCar Series (North America)
Dallara IndyCar DW12
 
I Pre-ordered - Xbox 360

I think it will be a hit. F1 will be burned out and, really, what else is there on the xbox? If it's true to what it appears, it will be the best all around racer (maybe ever) for the xbox306 until we go next gen.
 
they need to replace the street circuits with the nascar tracks like indy 500(already in-game) for example, add the detroit dw12 indycar track, add st petersburg indycar, add chicagoland speedway, add pocono, add texas motor speedway, add las vegas motor speedway, add sonoma road course, add watkins glen, anyway, you get my point.
 
I agree that they need more ovals because they have a potential American blockbuster if they get IndyCars right. Lot's of buying power here. But Chicago, Texas, Vegas, Charlotte, and Fontana are all the same track.

From the drift footage at Autosport Speedway, it looks like that oval (the only other one besides Indy) will be a big one, more like Charlotte...1.5 mile tri-oval with high banking. They have enough Road Courses, although I think Road Atlanta or Watkins Glen would be a great addition. Too Euro heavy. What they need is a couple of Bristol, Richmond (this will be in Project cars), Darlington, Dover, or Martinsville. Then you could have a real IndyCar league. However, some of the short courses on the Road Circuits ar almost small ovals.
 
Grid 1 had me hooked for around 2/3 years and was the first racing game I played properly since CM Rally 1. It led to me buying my G25, which is still going strong after 6 years of my sweaty palms!

As mentioned by most people, both current Grid's are defintiely not sims (albeit sparingly, I've played race 07, rFactor to compare etc) but Grid 1 had this turn up play system where there was no setups and no faffing about, you just got straight into a race. The touring cars were the most popular choice and once you got a decent room with equally skilled people, you were in for a long night at the wheel. I burnt hours each day racing the same people in the same exact cars with no worry that somebpody had a better setup. It was always about the driver skills (well, post 1.3 anyway) and everyone who I know played that game stayed with it for a long time. Once of the biggest mistakes CM made with its Grid community was turning the PC/PS3 servers off as they didn't want to renew the contract with their provider.

Then about 2 years later they released Grid 2 and what a disaster that was. They completely changed the handling model, meaning you could drift your car around the corners and it would be faster than a smooth racing line. I mean, seriously WTF!? The players that stuck by CM, even after the server shutdown, were seriously dispappointed in the approach they took with Grid 2. I managed to race around 400+ online races and that was purely on the fact that I wanted to like this game. I'd spent my hard earned dineros on it and I was trying to convince myself I liked it. I didn't, and it was swiftly uninstalled and never played again until the announcement of Grid Autosport.

It was missing so many things that made Grid 1 brilliant - the online lobbies, the text chat system (basic I know, but missing from G2 and the new GAS), the kick vote system and the actual close racing based on the arcade handling model. Grid 1 was brilliant so I'm hoping that CM get it right with this because if they don't, after all the feedback that they said they have listened too, for me it will be the last Codemasters game I buy.

As a side note, I'm currently playing Assetto Corsa therefore GAS will have to be bloody brilliant to take me away from this!
 
Neil, I don't think GRID A/S will be able to compare to Assetto (I'm jealous there, since I'm more of a SIM guy). But for those of us, like me, on the x360, I think we are hoping to have the experience you describe and I am trying to generate interest here that will allow enough of us to compete in a series (like they do over in the F1 section) in GRID Autosport. That would give anybody the satisfaction of knowing that they are racing against a bunch of clean guys who they can get to know (now, through this nice site) and compete against ina league or leagues that are created for all platforms. I will be driving the xbox one hopefully.

Although you have more gaming experience than I do, I agree, GRID2 was a massive letdown. I seriously thought that had so much potential and could be better than any other non series specific racer out there. Forza, I learned, was just nice to look at. While F1 is great, I yearn to race other types of cars, especially Touring and Indy.

For sure GRID A/S will not be perfect, but it's based on the same EGO engine that F1 2013 is driven off of. Tough call here, because so was F1 2013, so same engine does not mean same feel, obviously. But I'm banking on Codemasters' guilt over what they did in GRID2 to make the handling in GRID A/S right. If it is, we could get back to those hundreds upon hundreds of hours of fun like you had before. I'll do my best to organize some competition if the game has enough players. (I have never had any luck with on-line lobbies since they tend to be demolition derbies.)
 
im all for Dallara Indycar DW12 Series, or the F312. touring cars, gt1 gt2 and gt3 are also good for me.

On the x360, I hope to have enough interest for both of those you mention, probably Touring first then IndyCar (to give the F1 fanatics, like me, time to wind down from 2013). And who knows...this may be the last great console game on the last gen hardware.
 
By Ben Walke @BenWalke · On June 16, 2014

Having launched alongside DiRT Showdown back in 2012, it’s crazy to think that RaceNet is over two years old already. New games have arrived and with each one the service continues to evolve. We’re now on the brink of releasing GRID Autosport to the world, and with it, our best RaceNet support to date.

We’ve got a host of great RaceNet features, from the familiar stat tracking to the brand new RaceNet Clubs, which is one feature we think you’re going to absolutely love. But enough talk, let’s dive into the details.

Stats
For GRID Autosport you’ll be able to track all of your in game stats, whether that’s your career progression for each of the five disciplines or individual stats.

You’ll also be able to compare your stats to the Community average.

You’ll also be able to compare your stats to the Community average. For single player you’ll be able to track your discipline XP, number of championships, races entered, wins and podiums.

Some of these stats are also tracked for the multiplayer side of things, again you’ll be able to keep a record of your discipline XP, the number of races entered, wins and podiums but we also track your RaceNet Challenge history. All these stats are again, comparable against the Community average.

Some further stats are tracked on a global basis such as your top speed, total number of races entered and your longest drift.



Vehicle History
The cars you own will play a big role in GRID Autosport, and with the option available to sell cars we wanted to give you somewhere you could keep a history of each of your vehicles.

All the current cars you own will be detailed, as well as those you’ve sold…

All the current cars you own will be detailed, as well as those you’ve sold on and a variety of stats are tracked for each and every one of them. Races, wins, podiums and distance driven are all stats that get recorded, meaning that when the time comes to sell your favorite, it’ll always be remembered on RaceNet.

Each car will also be comparable against other cars you own.

RaceNet Challenge
RaceNet Challenge is the evolved version of Global Challenge which, if you played GRID 2, you will be familiar with. Each week you’ll have six challenges to compete in, one based on each discipline and one wildcard.

Complete each challenge and earn both experience and money based on your final finishing position. You’ll be able to filter the leaderboards based on just your friends, RaceNet Clubmates or if you really want a challenge, on your global standing.

One of the big things we heard after GRID 2 is that you wanted to keep a history of all your past events. For GRID Autosport we’ve decided to make this happen and you’ll now have a full record of all your RaceNet Challenge exploits.



Leaderboards
Leaderboards are also featured and these are broken down into two categories, multiplayer rankings and club rankings.

The multiplayer rankings focus on individuals based on their online discipline experience and overall level. We’ve got a selection of handy filters that will allow you to break down the results, showing you only the players you want to see. Don’t want to see a global list but want to know who’s the best out of your friends or clubmates? That’s as easy as a click of the mouse.

Club rankings are broken down in much the same way as you’ll be able to filter based on timeframe and language of the club. You’ll also be able to filter on a per discipline basis so if you’ve got a club that focuses on Touring racing you’ll be able to see exactly how you compare against other like minded clubs.

RaceNet Clubs
RaceNet Clubs will allow you to form your own online groups where you can compare progress, compete with other players in the club on a leaderboard, and battle for overall supremacy with other clubs.

Each club will have the opportunity to design their own livery and racing in a car with a club livery applied to it will grant the club experience based on the driver’s performance. It will certainly be a formidable sight when you join an online race and find yourself up against a group of drivers all racing in the same club colors.

Experience for a club is broken down much in the same way as it is for a player, by discipline. It is entirely possible that you will find clubs that specialize in one discipline only, or some clubs may recruit drivers to help bolster their rank in other disciplines.



There are various sections within the Club HQ, a roster for example is the perfect place to gain quick access to a club’s drivers, see the number of races they completed, championships taken part in, wins, podiums and lifetime points. Alongside this, stat tracking is also present within the club section and you’ll be able to see how many wins and podiums a club has earned across its entire roster of drivers.

The Club HQ is also home to the Club Garage, the place where a selection of all the best cars the club members own are put on display, see their stats and compare them against your best cars. It’s also the area that club admins will be able to utilize to manage the club, promote players, change the club logo or edit the recruitment status.
 
Last edited by a moderator:
Some interesting history:

On 5 April 2010, Reliance Big Entertainment, an Indian company acquired a 50% stake in the company. On 3 June 2011, the Codemasters.com website was breached. It is believed that the attacker was able to gain access to the personal information of registered users with Codemasters accounts. Codemasters notified its users about the attack via email on 10 June 2011, after which their websites were pulled down and users redirected to their Facebook page.

In mid-2012, it was announced that Codemasters' racing games, whether about to be produced or developed, would begin to be branded under the 'Codemasters Racing' label. Dirt: Showdown and F1 2012 were the first racing titles to receive the new label name.

On 9 June 2013,Reliance Big Entertainment has increased its stake in Codemasters from 50% to 60.41%, making Reliance the majority owner.

Codemasters Southam, the primary studio and company headquarters.
Codemasters Birmingham
, acquired from Swordfish Studios in November 2008. Developers of F1 games. Located in Tricorn House, Edgbaston.
 
Some interesting history:

On 5 April 2010, Reliance Big Entertainment, an Indian company acquired a 50% stake in the company. On 3 June 2011, the Codemasters.com website was breached. It is believed that the attacker was able to gain access to the personal information of registered users with Codemasters accounts. Codemasters notified its users about the attack via email on 10 June 2011, after which their websites were pulled down and users redirected to their Facebook page.

In mid-2012, it was announced that Codemasters' racing games, whether about to be produced or developed, would begin to be branded under the 'Codemasters Racing' label. Dirt: Showdown and F1 2012 were the first racing titles to receive the new label name.

On 9 June 2013,Reliance Big Entertainment has increased its stake in Codemasters from 50% to 60.41%, making Reliance the majority owner.

Codemasters Southam, the primary studio and company headquarters.
Codemasters Birmingham, acquired from Swordfish Studios in November 2008. Developers of F1 games. Located in Tricorn House, Edgbaston.
Thanks for the tips but whats this suppose to mean ?? :whistling: Can i take this information to grant a 50% discount buying the Grid Autosport ?? Or the discount only available for Indian buyer ?? :D
 
I see GRID Autosport for 50euros i am thinking is it worth it to buy it? Will be there any discount in the following months?
 

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