Paul Jeffrey

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Surprise! A new GRID game is heading our way this September 13th.

Having been heavily focussed on their rally and Formula One games since 2014’s GRID Autosport released, Codemasters have today made the surprise announcement that the popular franchise will be making a return to console and PC this year – confirming GRID 4 is set to release this September on Xbox One, PlayStation 4 and PC.

Featuring the usual mix of real world and fantasy tracks located across four continents, plus plenty of racing content from low power machines to Grand Prix cars, GRID should offer plenty of variety for players of all skill levels when it drops later this year.

GRID_SanFran_Muscle_4.jpg

GRID_Ferrari_Brands_Hatch_1.jpg


Although exact details regarding the depth of content set to ship within the game has yet to be revealed by Codemasters, the British development team have confirmed the inclusion of Formula One machinery, in the form of at the least the 2006 Renault RS06.

With the new title having been developed in conjunction with Fernando Alonso and his eSport racing team, players will have the opportunity to race against the former double World Champion and 2018 Le Mans winner in game, as part of the structured career mode the title is so famous for in previous iterations of the franchise.

“We are also delighted to work alongside Fernando Alonso who is arguably one of the world’s greatest ever drivers” said Chris Smith, GRID Game Director at Codemasters. “His experience and knowledge has enabled us to make improvements to both the performance and handling of our cars. We could not be more proud to have signed him both in-game and as a Race Consultant. We can’t wait for our players to experience the final version when it comes to PlayStation 4, Xbox One and PC this September.”

As well as the inclusion of Alonso, images revealed from the game also reveal Brands Hatch will be included in the base version of the title, as well as a selection of tin top machines such as a TCR spec VW Golf and various American muscle cars.

GRID_VW_Brands_Hatch_2.jpg


GRID is well known as a ‘simcade’ style game, and it looks like the latest release will continue that trend, but with leanings towards simulation in order to appease a wide variety of driving tastes.

“GRID as a racing franchise is revered by our community and we are delighted to bring it to the current generation of consoles,” continued Smith. “The game offers so much variety and depth, from the number of modern and classic cars through to the locations and race options. Renowned for its handling, the game will appeal to all types of player, from casual drivers who want a lean-in challenge, to sim drivers who want some serious fun”

The game is already available to pre-order, and it looks like Codemasters will be adopting the DiRT 2.0 approach to post release DLC, with space set aside for 3 ‘seasons’ of additional purchasable content confirmed during the initial announcement.

More news will follow, as and when it becomes available.

GRID_Shanghai_Muscle_Shot_4.jpg


GRID will release on Xbox One, PS4 and PC September 13th 2019.

Stay tuned to the upcoming GRID 4 sun forum here at RaceDepartment for all the latest news and discussions about this exciting new game.

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I bought the Oculus CV1 for an acquaintance last year for 6.4k. Still too expensive for me though - definitely not justified anyway.
Not cheap but still more cost effective than running a triple 27" setup, but to each their own and one's budget dictates whether one can justify the expense. Windows MR headsets are also "reasonable" for sim racing, support not withstanding and VR as a whole is still quite a compromise. It took a long time for me to take the plunge because its pricey. Can't say that I regret it though.
 
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Did GRID2 afaik and enjoyed it as simple fun. When a career mode or Championship is made with all the bells and whistles then that can make up for the arcade handling and still provide Entertainment. I did test however GRID Autosport and it was AWFUL. If this is anything like that then no buy.
 
Surprise!

In this video, CodemastersofDLCs has recycled once again the SF track (Race Driver Grid & Grid Autosport).
I'm sure they will recycle in the same manner some cars from previous games such as Nissan GT-R (2009 version), Honda NSX-R or McLaren P1... and even cars from DiRT 2.0 (BMW M1 Procar?).

EDIT : A.I. seems a little bit brutal in this video :O_o:
 
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Surprise!

In this video, CodemastersofDLCs has recycled once again the SF track (Race Driver Grid & Grid Autosport).
I'm sure they will recycle in the same manner some cars from previous games such as Nissan GT-R (2009 version), Honda NSX-R or McLaren P1... and even cars from DiRT 2.0 (BMW M1 Procar?).

EDIT : A.I. seems a little bit brutal in this video :O_o:
That doesn't look equivalent to F1 / Dirt 2.0. It looks way more arcadey. Judging from this one video, it seems too arcadey. Looks pretty bad to be honest. Are the same guys who worked on Dirt 2.0 or F1 working on this? I know it's codemasters but it could be a totally different internal team of people.
 
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Does Codemasters still require folks to unlock levels?
I haven't owned a CM game since, well...forever.
Always seemed like a 'money-grubbing' company to me.
Have they ever released anything as a simple 'thank you' to their customers?
 

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