Yeah model looks stunning man - the result is surprisingly good for the most part considering its converted from nurbs. Few areas that suffer in terms of reflections simply because of the generated poly flow - although I think this is made worse with your bodywork shader choice -
vs edited shader that imo does not highlight these blemishes so much:
Apart from those blemishes its really fantastic visually, for the most part it makes the transition from nurbs really well. Oh also I think the door hinges could use some tweaking - right now they intersect with the bodywork when they open.
Personally I'd be a bit more aggressive with the LODs considering the initial tricount - take a look at A3DR's Viper for example, the LODs are not that pretty (imo, sorry Dan ) but ingame they look awesome, you simply don't see the flaws at a distance.
Really great car though, can't wait to see more!
vs edited shader that imo does not highlight these blemishes so much:
Apart from those blemishes its really fantastic visually, for the most part it makes the transition from nurbs really well. Oh also I think the door hinges could use some tweaking - right now they intersect with the bodywork when they open.
Personally I'd be a bit more aggressive with the LODs considering the initial tricount - take a look at A3DR's Viper for example, the LODs are not that pretty (imo, sorry Dan ) but ingame they look awesome, you simply don't see the flaws at a distance.
Really great car though, can't wait to see more!