Wow, I've missed this thread before, now I'll keep a close eye to see how it progress, this looks beautiful! very amazing level of detail considering you're using less than 250k triangles for the entire car.
I'm not a big fan of modeling parts that are only visible 5% of the time, but in this case since it's such an unique vehicle is worth replicating every detail. Very good work on the shaders so far, judging from the latest screenshots. I've tried to achieve that "metalness" look myself before, using Quixel as well for texturing, but there isn't a shader that allows that kind of detail in AC. Specially for damage textures, it'll be cool to be able to use some kind of blend mode, so we can have the paint layer and below the bare metal.
Anyway, good to hear this is back on track, really looking forward to seeing it in game!
Thank you! It's a honor to me receive compliments from a skilled modder like you sir
100% agreed about the metalness look, would be really cool and possible a game changer for damage materials