The answer of Pedro makes sense. When i was in Simracingzone in 2010 it was very difficult to catch the field with only 2 drivers developing the setup ( me and lacombe ) compared to a big team of Twister and Precision which have more than 5/6 drivers.
This year, my team has big structure so i can compare. And it's a different way. The small teams will be disadventaged.
For equity between teams it's a good compromise to stay on beta physics without the "updatev2". And block the value which make the "flying car".
A Force India F1 young test driver test the beta mod with Martin Christensen. he said that the beta mod is pretty good in low/medium corner, but in full throttle corner we need to have less grip at rear. With my oversteery way setup
As a ex beta tester, i can say the new physics expected to be in final mod goes into the wrong way. and give more downforce at rear and make the car totally stable at rear all the time even with very hard springs, passing in grass isn't a problem and makes the car heavier in steering. When i'm reading that it doesn't change the handling of the car, i'm a bit confused to read that.
I rejoin Pedro saying that : "just because it feels good for a few guys in the test team". I will add that during all the process, in RF2 or RF1, all the change has been made to help the test guys who had problems in tyre spinouts at reacceleration etc whereas with a 1hour made setup, the problem was fixed. i always say it's a wrong way, all can be fixed by setup etc, all has been made to make the car totally stable at rear. you know it David.
Driving The official beta physic is a challenge but not the updatev2 and i expect people will like less the physic.
We'll see later.
This year, my team has big structure so i can compare. And it's a different way. The small teams will be disadventaged.
For equity between teams it's a good compromise to stay on beta physics without the "updatev2". And block the value which make the "flying car".
A Force India F1 young test driver test the beta mod with Martin Christensen. he said that the beta mod is pretty good in low/medium corner, but in full throttle corner we need to have less grip at rear. With my oversteery way setup
As a ex beta tester, i can say the new physics expected to be in final mod goes into the wrong way. and give more downforce at rear and make the car totally stable at rear all the time even with very hard springs, passing in grass isn't a problem and makes the car heavier in steering. When i'm reading that it doesn't change the handling of the car, i'm a bit confused to read that.
I rejoin Pedro saying that : "just because it feels good for a few guys in the test team". I will add that during all the process, in RF2 or RF1, all the change has been made to help the test guys who had problems in tyre spinouts at reacceleration etc whereas with a 1hour made setup, the problem was fixed. i always say it's a wrong way, all can be fixed by setup etc, all has been made to make the car totally stable at rear. you know it David.
Driving The official beta physic is a challenge but not the updatev2 and i expect people will like less the physic.
We'll see later.