FM8 Forza Motorsport 2023

Forza Motorsport 8 (Turn 10 Studios)
Ermz take and his FFB settings

I followed this guide. In the end I ended up raising the pneumatic trail up to 120. I guess I really like the feel of tires to be more pronounced. Too bad it's not up to the level of some of the hardcore sims noted for their tire feel. If FM had this feel, I'd be happy. Perhaps Turn 10 will figure it out in the future?

Tires aside, but probably related; I'm having problems with oscillations when I take my hand off the wheel. This will be problematic if I ever try to drift in FM. The handful of times I tried catching a slide by releasing and re-grabbing the wheel, it was a trip to instant snap oversteer city. I feel I should add more damper, but when I have high damper on the CSL DD, the wheel feels grainy. So, I stuck with Ermin's suggested damper setting here, but the wheel unwinds extremely fast.

Perhaps the self-aligning torque tends to overshoot alignment, and then the center spring is probably overcompensating and creating the oscillation cycle? If I could calm this down, I would have a decent setup. But working on it, doesn't sound appealing when I just want to get on track and race.
 
Update in bound...

Here are the patch notes. I got them from here...



We're working to improve your Forza Motorsport experience. Below you will find a summary of items fixed or improved upon in Update 1.0.

Stability [All Platforms]
General stability improvements with fixes for various crash scenarios.
Fixed a crash that could occur in the Builders Cup Career Mode after upgrading a car and entering Open Practice in the Fox Body Challenge race on Watkins Glen.
Fixed a crash that could occur on Grand Oak Club Circuit during a cinematic when entering Open Practice for the third race of the Builders Cup Intro Series.
Fixed a crash that could occur when entering a Free Play race from the My Cars menu if there were too many cars with custom thumbnail images.
Fixed a crash that could occur upon loading into a Free Play race.
Progression [All Platforms]

Adjusted car part unlock levels to increase player upgrade options at lower car levels. Most car parts should now be unlocked within a single Builders Cup series.
Improvements to ensure Car Affinity manufacturer reward discounts are unlocked when intended – once a player reaches Car Level 50 in a car from the respective brand.
Progression [Xbox Series X|S Only]
Fixed an issue that would cause players to lose gameplay progress if they continued to play Forza Motorsport after a new game update has been released.
Graphics [Xbox Series X|S Only]
Fixed an issue when entering and exiting the video menu in-game resulted in black levels being substantially raised, creating a “washed out” look.
Multiplayer [All Platforms]
Fixed an exploit in Featured Multiplayer where in specific scenarios, a player could post impossible lap times onto the Qualifying leaderboard by entering Qualifying directly from a Practice session.
Resolved an issue where at times incorrect Safety Rating and Driver Skill Ratings were used for matchmaking.
Fixed an issue where control of the car wouldn’t be handed back to the player upon exiting the pits in Featured Multiplayer and beginning a solo race in Free Play.
Fixed an issue that prevented players from downloading and saving another player’s livery while in a Private Multiplayer pre-race.
Livery Editor [All Platforms]
Fixed an issue on the 2016 Ford #66 Ford Racing GT Le Mans while moving a decal around the “Top” or “Hood” of the vehicle while in the Livery Editor which caused decals to appear reflected and offset on the other side of the car.
Fixed an issue on the 2018 Porsche 911 GT2 RS where stripe decals would not correctly line-up between the hood, roof and wing.
Fixed a crash encountered in Apply Decals when importing a Layer Group from a previous Forza game and then attempting to apply a Vinyl Shape.
Tracks [All Platforms]
Updated trackside flag textures on Indianapolis Motor Speedway.
Fixed an issue on Le Mans track layouts where a specific curb would stop LMP cars as if they were colliding with an invisible wall.
Physics [All Platforms]
Improved wet tire wear rates in conditions where track wetness levels are moderate. Wet tires will still wear quickly in dry or semi-dry conditions.
Tuning Setup [All Platforms]
Fixed an issue that prevented players from downloading another player’s custom Tuning Setup while browsing a Leaderboard.
Accessibility [All Platforms]
Fixed an issue where custom key binds for a controller or keyboard would not be saved between game sessions.
Accessibility [Steam Only]
Fixed an issue where the speech-to-text window did not appear when speech-to-text or text-to-speech would be enabled.
Fixed an issue where the speech-to-text or text-to-speech window would persist on-screen for an indefinite duration until the game was relaunched.
Replay [All Platforms]
Improved the visuals of the replay camera shown for the last segment of VIR Grand West.
Cars [All Platforms]
Fixed an issue with the 1956 Jaguar D-Type where cockpit view would appear too low and clip through the driver’s collar.
Fixed an issue with the Alfa Romeo Giuletta Quadrifoglio Verde where the front of the car disappeared after selecting a front bumper visual upgrade.
Fixed an issue where the 2014 Volkswagen Golf R side skirts could not be seen after installing a bodykit.
Fixed an issue with the 1977 Holden Torana where both Street and Sport Roll Cages would be visibly present on the car after installing a Race Roll Cage.
Removed visible graining on the 2021 Lexus LC 500 Race Roll Cage texture.
Fixed an issue with the 2004 Porsche 911 GT3, 1997 Nissan Skyline GT-R V-Spec, 2018 Renault Megane R.S. and 2012 MINI John Cooper Works GP where higher-level Roll Cage would be visible on lower-level upgrades.
Fixed an issue with the 2021 BMW M3 where the RPM displayed on the digital dash would be desynced with the RPM shown on the Forza UI HUD.
Fixed ambient occlusion errors on both the exterior and interior views in the 2016 Cadillac ATS-V and fixed a separate issue of damage geometry clipping when viewing the car from a distance.
Fixed an issue with the 2014 Lamborghini Huracan where no light is cast from the car gauge and dashboard cluster, as well as the headlights, taillights and brake lights. We’ve also fixed ambient occlusion errors on this vehicle.
Updated the mirror texture of the 2018 SUBARU #1 Adrian Flux SUBARU Racing Levorg GT from a repeating pattern to its intended semi-gloss metallic silver texture.
Fixed an issue with the 2020 Chevrolet C8 Corvette Stingray where using the Remove Wing Upgrade left the Stock Wing visible on the car.
Fixed an odd behavior scenario that would occur for players who own the Forza Motorsport Premium Edition or Premium Add-Ons Bundle on both Xbox and Steam and use the same Gamertag on both versions where duplicated DLC cars would result in an error message prompting the player to repurchase the associated DLC.
Fixed an exploit where DLC car duplicates purchased from the Showroom could be used on another account or platform where the DLC has not been purchased.
Just fixes for crashes. I guess they need more time to get PC stability ironed out?
 
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I really like the feel of tires to be more pronounced. Too bad it's not up to the level of some of the hardcore sims noted for their tire feel.

I have seen many die hard simracers putting the tire grip and tire load feeling on par with rF2. They also said the motion and tactile effects in FM are even better than in some sims.
 
I have seen many die hard simracers putting the tire grip and tire load feeling on par with rF2. They also said the motion and tactile effects in FM are even better than in some sims.
Umm..nah. It’s pretty good, don’t get me wrong, and much better than I was expecting. But I wouldn’t put it on par with RF2/AMS2( latest beta ) or AC. Those are the three I play most ( I’m discounting iRacing entirely because I think the FFB is ok in some areas but severely lacking in others ). But FM certainly has good enough FFB to feel like a sim and be really enjoyable.
 
Update in bound...

Here are the patch notes. I got them from here...




Just fixes for crashes. I guess they need more time to get PC stability ironed out?
Yeah, a bit disappointing. But it’s running ok for me. I’m glad they have fixed the multiplayer safety rating bug and the unlocks. Now I wish they’d sort the mirrors out. Every time I fire up AC or AMS2 I spend too much time admiring how awesome the mirrors look ( not RF2, the mirrors are broken in that too in VR ).
 
Yeah, a bit disappointing. But it’s running ok for me. I’m glad they have fixed the multiplayer safety rating bug and the unlocks. Now I wish they’d sort the mirrors out. Every time I fire up AC or AMS2 I spend too much time admiring how awesome the mirrors look ( not RF2, the mirrors are broken in that too in VR ).
I got it running fairly decent. I'll update this post with my settings. I am not seeing a locked 60FPS. I have a lot of dips into the 40's with my current settings, but the game is playable. Yes, the image is not as sharp as I would like it to be, and running the track at high does cause a pretty big hit on my FPS, but running at medium is just a bridge too far, for not much better FPS performance.

Ive tried DLSS Quality and performance. Performance has a lot of ghosting on objects where upscaling is most prominent. Things like wires, sign poles, flags and banners have trail of pixels following them as they move across screen. On quality, the game does better with the artifacts and ghosting, but the frame rate just can't stay in the 60's. For now, DLSS off is the better option, but I am about to see where I can make some changes and possibly get a consistent FPS.

My rig is CPU limited too. The Ryzen 5 3600 isn't the best weapon for this game (at this moment in time) but I am not about to update it just for this game. On top of that, there are other PC related issues I need to sort out first. Like consolidating my storage on to one HDD instead of 2. But that is a long-term issue.

Game settings...

Basic video
Dynamic Render Quality - High
Dynamic Optimization - Custom
Full screen - On
Resolution - 5836x1080 (running triple screen via Nvidia Surround)
Show Framerate - On
Nvidia DLSS - Off

Advanced Video
FPS target 60FPS (Vsync)
Resolution Scale - 100%
Anisotropic Filtering - 4x Anisotropic
Ray Tracing - Off
Car Model Quality - Ultra
Car Livery Quality - Ultra
Windshield Reflection quality - Medium
Mirror Quality Medium
Track Texture Quality - High
Particle Effects Quality - Low
Motion Blur Quality - Off
Lens Flare Quality - High

Now that I made a list, I'll turn windshield and Lens flare off. I'll also lower csr livery to Medium and see how it effects things. I may not see a notible difference though.
 
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Awesome car, awesome sound :cool:

Forza Motorsport 18.10.2023 21_33_57_W2xEX_2x.jpg
 
Nice shot. I finally figured out a few FFB gremlins and its working nicely. Lighting is very crap in general though. Quite disappointing compared to the lighting in AC with CSP, or ACC, or AMS2. Even RF2 at 8am gets the lighting right.
 
  • Deleted member 197115

Andy, was always wondering, are you Playground Games/T10 ambassador/community manager on RD by any chance?
 
  • Deleted member 197115

This game can look beautiful and ugly at the same time.
Had a blast yesterday driving M3 on street tires in a heavy rain, spooky resemblance to the real wet driving.
 
Ryzen 5 3600 - 3.60 GHz
16GB DDR4 RAM
RTX 3080 (10GB)

Not the strongest PC ever, but above minimal specs for the gamkgame war s me every time .e.
I run it on a 7700k. Game warns me every time lol. I run in 4k so not sure its all that bad. I have a 7800x3D on its way so will see.

I get good performance on some tracks while others is unplayable even with dlss.

I am a bit sad to see the excuses made that it will get better optimized i. The future. This game is expensive triple A. They dont pay us to beta test isnt it what we pay for. They do the development and we pay them for the effort :)

That said I have to wait to officially complain until I got a supported system but there is ui and other things as well that dont appear to be anywhere near the level of forza 7 at launch. Forget about cyberpunk.
 
I am really enjoying this game. I hope it gets popular across different communities because hardcore Forza fans are mostly hating it. Reddit and Forza forums are so toxic right now.
It is the perfect gateway to proper simracing if you dont want to buy a Playstation 5.

The multiplayer is very well constructed and planned but it is spoilt by so many idiots. Again it needs more simracing players looking for casual fun.
 

What are you racing on?

  • Racing rig

    Votes: 528 35.2%
  • Motion rig

    Votes: 43 2.9%
  • Pull-out-rig

    Votes: 54 3.6%
  • Wheel stand

    Votes: 191 12.7%
  • My desktop

    Votes: 618 41.2%
  • Something else

    Votes: 66 4.4%
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