In the actual series, they use a single radar gun in each track, usually at the fastest straight, at which point drivers have to hit the brakes to pass under 160km/h. Everywhere else, they are unlimited and can go as fast as it will go. There is no speed limiter on the Trucks themselves.

Currently we have no plans to implement the radar feature - it´s basically one realism feature the game can do without.
 
I am afraid thats not going to be that easy :)

I already checked a few things, and they have changed some essential stuff in the game structure and file types. I am not sure all content of GSC (including custom content) can be merged that easy......
 
Thanks Reiza, for confirming. Appreciate the quick reaction again :).

I am glad to hear this actually. Would be such a shame if we would have to restrict ourselves to 160. Would be such a waste of beautiful power :p
 
A full merge won´t happen, but the tracks one title doesnt have should at least eventually make their way into the other. Well some of them anyway, I dont think we´ll be much point porting Ribeirão from GSC to Formula Truck :)
 
Success - I renamed it to test.dll and it worked. :)
Thanks Reiza and to everyone who offered suggestions.
Gonna make a cuppa now and play this game. :D
See if you can get 32 Bit Versions of Java 6 U43 and Java 7 U17 and see if you can handle the mapplugin then, I remember I couldn't run GSC 2012 because of Java 7 had Java 6 installed and anything was back to normal.
Right now I have J7 U13 (64-Bit), J7 U17 (32-Bit), J6 U43 (32-Bit) just to be sure.
 

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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