Yes that would be amazing I imagineMe too, I'll be getting an OSW and will just bolt on a Nardi wheel, in VR you can't see the screens / buttons anyway!
Although having the Wave Italy wheel and driving the FH2018 in VR would be pretty special!
Yes that would be amazing I imagineMe too, I'll be getting an OSW and will just bolt on a Nardi wheel, in VR you can't see the screens / buttons anyway!
Although having the Wave Italy wheel and driving the FH2018 in VR would be pretty special!
I believe its set to followers only not sureCan I contact you chargingcar? Can't send you a message.
Regards, Sven
I too found the display to be ... somewhat odd.Hi,
The 2018 Hybrid project is officially sponsored by Wave Italy SRL , using exclusive branding on all liveries,
and using there Wave Impact F1 steering wheel in which is a officially licensed product soon available in there shop for purchase, we worked with there software manager to implement the best product possible,
we did add fuel and delta which as a + makes it more usable maybe we can dev the display more and work together to find a better solution
Yes sorry will make an update I loaded a .dds not psdI too found the display to be ... somewhat odd.
To be precise, I never found any use of the 'current time' display, the ERS/battery bar look a bit strange and I am missing what was the yellow bar on the old wheel. And I would love to have a brake bias display.
Hope the display will be improved in any way in the future
Also, will there be a template for the high res logos file?
I think it was mentioned somewhere else that brake bias isn't available as a readout in game, so you might be out of luck with thatI would love to have a brake bias display.
Yeah i feared something like this long ago...I think it was mentioned somewhere else that brake bias isn't available as a readout in game, so you might be out of luck with that
I understood the fact that LODs of every tire can be very heavy, but why in tires selection there aren't Hard and SuperHard as compounds? AC could support a lot of compounds for the same carHi this mod has gone sadly, the LOD of the car made is surplus to requirements,
would be fine for shows and events single players use, but adding it back to the car at this stage would make the build well over 360,000 triangles its too much sadly so we made a decision to drop it.
Nice. Any setup tips you got? I am trying to tweak a lot but setting up the suspension myself is completely new for meMy god this thing is rapid! Been 'testing' at Silverstone for the past 3 hours and am just 0.003 off my personal lap record in the MP4-20 with a 1:28.381 (with this car) and could have gone a bit faster.
Fantastic job guys!
Yeah, want to be Max all the time ;-)I hope someone will create the red bull skin of max soon
standard AC way is to use textures,I understood the fact that LODs of every tire can be very heavy, but why in tires selection there aren't Hard and SuperHard as compounds? AC could support a lot of compounds for the same car
I'm fine with this, but I'm not talking about textures or lods, I'm talking about compound currently available. Hard and SuperHard are missing. Why?standard AC way is to use textures,
so manually switch textures and visually it will change the color,
we have ways to make it so you can do this manually ingame without requiring external textures,
but the way is too expensive on triangles,
currently the car is 332,000 triangles the most detailed car we ever made in terms of mesh geometry,
maybe I could clean some mesh back and add the mod again but would be for example 10% on all parts of the car in all areas, some areas would suffer more than most,
currently the front nose and wing is the highest, and maybe some waste also going on there but it looks great,
we decided for the modification to go
Oh ,I'm fine with this, but I'm not talking about textures or lods, I'm talking about compound currently available. Hard and SuperHard are missing. Why?