Formula DS: fastest, extremest virtual car

Cars Formula DS: fastest, extremest virtual car 4.0.1

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Hello, I tried reading through everything you had written about how to prevent the issue of the car flipping onto two wheels during corners, and also the issue of the car just vanishing off screen (becoming a black screen while the game is still running) at around 400 mph, but I can't seem to fix this.

I've disabled extended physics and am now wondering if there might be some other setting in CSP that might be responsible for this, but any help would be appreciated because I'd love to try this car out. Thanks.
 
Hello, I tried reading through everything you had written about how to prevent the issue of the car flipping onto two wheels during corners, and also the issue of the car just vanishing off screen (becoming a black screen while the game is still running) at around 400 mph, but I can't seem to fix this.

I've disabled extended physics and am now wondering if there might be some other setting in CSP that might be responsible for this, but any help would be appreciated because I'd love to try this car out. Thanks.
i'm sorry but i really have no idea
 

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