The only change in this version is the default setup. Turbo default max pressure is 80%, default compound is C3 (Soft compound), and the default gears are more progressive.
I did a new Nordschleife laptime without using any tools, 2:14.730, where I used the new default setup.
After almost 3 years, a very big update.
I worked on it driving mostly in rallenty, identifying all the main issues of the car, which were about some unpredictable behaviours of the car.
Also, I added some tyre sets which are very useful.
- Fixed an issue where the car under heavy loads induced by the track shape, would easily go under the ground (by editing the aerodynamics system and tweaking the center of mass);
- Fixed the issues with AI that I could fix (center of gravity etc.);
- Improved the car damping of track irregularities (by refining tyres, center of mass and suspensions setup);
- Improved force feedback;
- Increased maximum grip (by optimising camber, and adding softer tyres);
- Added another gear ratio for getting a new maximum top speed, right under the game's limit (at 16360 km/h the tyres would stop colliding no matter what, so the car goes up to 16000);
- Tyres sets are now 6:
* C5 Hypersoft
* C4 Supersoft (new default compound)
* C3 Soft (which are the previous only set)
* C2 Medium
* C1 Hard
* Drag Tyres set (high rear grip, low front grip)
- Now drag races are totally doable, by using Drag Tyres set;
- Other minor fixes.
Please notice that custom setups made for 3.6 version won't work well on version 4, so start from the new default one.
Videos of the v4:
[Done another record on Nordschleife, with this update. 1.10.948, check out the video in description! ]
-Improved suspensions;
-Improved stabilizer wing;
-Added more values for the downforce wing's automation (so it's stable on higher speeds than before);
-Changed car's inertia;
-Added a master gear ratio (now it can go up to 15000 km/h);
-Edited some cameras.
-All the wings have been remade from zero, now they behave way better and predictably;
-Improvements in front suspensions;
-Changed center of gravity to the ground without the trick of placing 200 litres of petrol under the ground;
-New cameras;
-AI is now working well, though AI cars look floating a bit over the ground.
-Fixed aerobrake: it did lift slightly the car while braking, now it increases slightly the downforce;
-Fixed FFB strength: bring it back to 100% (or 50-60, like you prefer) with the + key from number keypad.
-Hidden face from onboard camera;
-New skin for rims, helmet, gloves and suit;
-Tweaked sounds volumes.
-Fixed and improved sounds;
-Added KERS;
-Enabled ABS and TCS by default;
-Added a gear ratio for setup;
-Other tweaks.
I attempted to disable all damages, but it's not possible.
I disabled them where possible, though.
-Fixes to clutch, to make the car launch well;
-Fixes to aero (AC 1.5 changed the load and drag resistance);
-New flame effect (look at the screenshot).
Changed default master ratio, updated car info in AC.
-Made suspensions again (with latest updates this car made the game immediately crash, Kunos must have changed something in suspensions);
-Added a wing for high speed stability: now the car is stable up to 9000 km/h;
-Tuned aerodynamics;
-AI tweaked;
-Transmission tweaked.
-Throttle curve tweaked: now the accelerator is much more soft, is way simpler to go "slow". At 50% of the pedal, car uses 30% of the gas. At 100%, car goes at 100%;
-Tweaked traction control: now it enables only when going faster than 30 km/h;
-Turbo tweaked: now has max pressure earlier than before.
-AWD introduced with 0-100% front wheel traction ripartition (default at 50%)
-Front brakes ripartition at 50% as default
-New front suspensions properties and tweaks to all suspensions
-New front tyres properties
-New aerodynamics setup
-Steering wheel at 900°, more steering precision and shorter steering radius
Now that I finally own a Logitech G27, I've found out that the car adopted H gear switch. With this update the car switches gears using paddles behind steering wheel.
- Decreased force feedback strength
- Increased front tires rigidity, okay for 2000 km/h, not shaky anymore, at that speed. If you want to go over that speed, you can always increase front tires pressure.
I've found out that AI cars work, on custom tracks, so I tweaked well their driving. On original tracks they can't drive, because they put almost zero fuel (because this car almost doesn't consume fuel so the game calcs enough fuel to end the race, that is almost zero. happens only there), also if I wrote everywhere that the liters must be 200 (because the fuel is placed underground to have a center of mass placed exactly on the surface), so they become too light for the suspensions and make the game crash.
- Assetto Corsa 1.1 now supported
- Better shift animation