Aidan Keranen
League of Legends Play by Play Caster
Well somethings to look at then:
Positives this season is that we've seen every driver score, the lowest being 15. In just 10 races compared to 17 for FFG. Numerous drivers were mere points from going up or down a few positions which is great. Every team scored a podium which is near unheard of in most motorsport series, so that's nice, while 5 different teams won a race. 8 different pole winners, 9 fastest lap setters, 8 race winners, 15 different competitors that were rewarded with a statistic. If you include podiums, then this rises to 19 drivers who had something that can be argued to be success. And one of those three that didn't ended top ten in the standings overall.
Which is just what we wanted. 5* weeks long and shares the love all around. FFG takes between 5 and 12 weeks longer and doesn't guarantee that level of fairness for everyone. So that needs to be maintained no matter what, that's what the aim was and that's what was achieved. Obviously changes will probably reduce that but that's not the worst thing.
Also great to see the fantastic liveries, with such small seasons I hardly suggest changing the car every season except for driver or number changes naturally.
- Penalties for missing markets, the 50/50 strat was very strong and there were more than a few results that came after teams/drivers missed the marketplace. We're all about an equal and fair grid, but it sort of defeats the purpose when someone wins who maybe wasn't really here (please note this is not having a go at anyone at all, just an observation).
- 80 skill/16 HP increase in setup bank. How high do we need to go? giving more creates more room but can also stifle true strategy, less means that races may be closer and strategy more varied but ultimately not enough to actually create different winning strategies. 200 skill/30HP might be a start? Is this too far, not far enough?
- Connected with above, a reduction of driver variation will also mean that drivers who take a certain path are going to be more consistently about where they should be in pace. No point in someone who went full quali having a better race pace from variation than someone going full race setup.
- I purposefully didn't include this in season 1, but should there be a lock on round setups instead of race setups? Suddenly having a round that was a race strong track and a quali strong track could well create a true difference for the round. Will teams focus on one race or try to get the best of both worlds with a 50/50? With an increased amount of skill this could make more sense, and would likely mean that which race in which round would have to be randomised.
- Rewards will clearly need to be balanced a bit more, just like the balancing issues that 'plagued' FFG S1. Quali rewards likely to be hit a bit, I think that relatively speaking team rewards may need have the cap reduced a little. Will also have to look into maybe extending the rewards to roughly top 10, it's a tricky one because you want to promote teams differentiating from each other, but you also want to not see one or two teams being the only ones getting said rewards.
- We've had a nice season where a few times we saw 3 car teams have three in the top ten. It's fun, but it's clear that we need to be having additional reasons for there being 3+ car teams, or even a single car team. This maybe could be via special rewards or even a sponsors system, maybe with a special setup bank that isn't applied to each car.. point is that we should be seeing a true positive negative for having a larger or smaller team, because currently it's just novelty.
- Big question - do we want to continue the buffing of teams doing well, or take a British Touring Car Championship concept and handicap those that do well..?
Positives this season is that we've seen every driver score, the lowest being 15. In just 10 races compared to 17 for FFG. Numerous drivers were mere points from going up or down a few positions which is great. Every team scored a podium which is near unheard of in most motorsport series, so that's nice, while 5 different teams won a race. 8 different pole winners, 9 fastest lap setters, 8 race winners, 15 different competitors that were rewarded with a statistic. If you include podiums, then this rises to 19 drivers who had something that can be argued to be success. And one of those three that didn't ended top ten in the standings overall.
Which is just what we wanted. 5* weeks long and shares the love all around. FFG takes between 5 and 12 weeks longer and doesn't guarantee that level of fairness for everyone. So that needs to be maintained no matter what, that's what the aim was and that's what was achieved. Obviously changes will probably reduce that but that's not the worst thing.
Also great to see the fantastic liveries, with such small seasons I hardly suggest changing the car every season except for driver or number changes naturally.