F1 2021 Modding Questions Thread

Hello, I am new to modding in F1 2021 (I started my first livery ever 2 days ago) and I am in general an amateur when it comes to Photoshop, I've already made a fully working and good looking livery as well as Driver Helmet, Driver suit with boots and gloves.

I've moved on to working on Racecrew and Pitcrew overalls. Jburo doesn't have the correct format of the .dds files for Racecrew overalls as in F1 2021, Racecrew clothing is split into seperate files and you have to change each one. So, for racecrew, I just took the myteam shirt.tif dds whatever and exported it and then edited it on Photoshop without any guidelines or wireframe . Obviously, after I finished, I saved it as a .dds with all the correct/good settings for F1 custom clothing and I imported the file onto "myteam_racecrew_shirt_d.tif" inside of the F1 2021 garagecrew.erp in animation_package ----> scenes -----> garagecrew. I saved the .erp obvs and I overwrote anything that it asked me to.
exampleshirtf12021.PNG
exampleheadphonesf12021.PNG

My problem is that the overalls just don't appear when I load onto my testing save, the overalls (and the headphones which I also changed) are the default myteam ones and not the ones I created. Why is it like that? I scoured the internet for a fix, but I can't find anything for that specific issue.

The same goes for pitcrew overalls, I did all the correct steps for getting my custom pitcrew helmet into the game and this time I used the 3D models from Jburo and all that, but its just a black helmet when I went to test and my helmet is supposed to be red with sponsors. Also obviously I have the same issue with my actual pitcrew suit, its supposed to be black, but its the default game created for me. I posted several images showing my erp stuff, perhaps I made a mistake or forgot something there?

NOTE: I am not sure what to do with the "_n" or "_s" or "_m" .tifs for any of these things. I know they have to do with texture and the finish, but I tend to avoid working on those because I am a PS amateur and I can screw smthn up easily.

NOTE 2: For some of those _m or _s .tifs I used a blank _s layer file thing that I created from photoshop (its basically an 8x8 pixels image that is transparent/blank), I learned this from Tom97 from youtube, its incase if you don't want a certain texture or something.
Pitcrew suit:

pitcrewexamplef12021.PNG

eth4hw4jj.PNG


ytilt7lt7;lio9.PNG


Pitcrew helmet:


7i68ir.PNG

(I just noticed the wireframe is on the skin for some reason, will have to fix that)

ehh45.PNG

(I think I used the blank _s layer thing file for this one)

3qgjh4wpitghu.PNG



srjrjrhj.PNG

(used the blank _s thing for this one)

SORRY FOR THE SUPER LONG REPLY, I am just worried that I screwed smthn up and I am making all of these skins for a friend of mine, I appreciate any feedback or help, I hope this gets a fast reply. I tried to be as thorough as possible with explaining my issue, it's probably a simple fix, but I'll rather be thorough than not thorough when explaining my issue.
 
Also, is it possible to edit like the Pit Garage and make it custom? I think yes, right?

Another thing, I've heard that it's possible to make custom mugs and notebooks in the HQ and stuff, where do I find the .erp and stuff for that? I found the .dds for those screens in front of where the team principal sits and celebrates a race win and I assume those can be edited as well.
 
First _N never touch it, _S never put it blank, the _S is what determine in game wich material will be showed. But you need to edit it because you will see in game the original texture, can be easy to do.... just a big colored square of what you want as material... matte, shiny, metallic so on. Need to be saved in dds linear not Srgb as the texture.

For the wireframe, in photoshop just hide the layer having the wireframe

For all Myteam pitcrew suit and racecrew shirt, the _m should be blank, thats the files used in game to determine the color switch, like when you setup your team color.... will appear on pitcrew and race crew. In general any _m file you saw about what you change, you put a blank dds

And make sure to save your files on the proper way.... the screen with your pitcrew suit have the wrong one.

All texture are in Srgb BC1, BC7 Srgb only if you use gradient.
 
Also, is it possible to edit like the Pit Garage and make it custom? I think yes, right?

Another thing, I've heard that it's possible to make custom mugs and notebooks in the HQ and stuff, where do I find the .erp and stuff for that? I found the .dds for those screens in front of where the team principal sits and celebrates a race win and I assume those can be edited as well.
Its possible but hardly hard to do... without wireframe. I just did one time and will be the last time. I dont remember wich files, but one is on all erp file of each track... kinda long to do.

For the time inside the '' menu '' and sit in the garage, the time spend dont worth it
 
First _N never touch it, _S never put it blank, the _S is what determine in game wich material will be showed. But you need to edit it because you will see in game the original texture, can be easy to do.... just a big colored square of what you want as material... matte, shiny, metallic so on. Need to be saved in dds linear not Srgb as the texture.

For the wireframe, in photoshop just hide the layer having the wireframe

For all Myteam pitcrew suit and racecrew shirt, the _m should be blank, thats the files used in game to determine the color switch, like when you setup your team color.... will appear on pitcrew and race crew. In general any _m file you saw about what you change, you put a blank dds

And make sure to save your files on the proper way.... the screen with your pitcrew suit have the wrong one.

All texture are in Srgb BC1, BC7 Srgb only if you use gradient.
Ah, yes, you mention those colored squares for finish. I do have a green one made for matte, can I apply it to the _s stuff? Will it make my skins work?
 
Also, where can I find the color codes for other finishes such as metallic? I would use those for future liveries and etc.
The order of the code is ( Red, Green, Blue ) in the window to select your color, you have a place with R, G, B instead to pick the color so you enter those value.

the _S have to be in BC1 linear ( not sRGB)

Matte: 0,150,0
Satin: 255,125,0
Glossy: 255,53,0
Chrome: 0,24,189
Matellic/Chrome: 0,53,206
Matellic: 255,53,239

If you wanna make mix of those material, if you didnt, when you paint your texture, put every single different color on a different layer, and double click on the layer you should see the blending window popout. So you go to color overlay and selec the effect for that single color.
 
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Hmm, I changed all the incorrect format files to correct formats, disabled the wireframe on helmet, and also applied the _s thing whenever it was there. For example the racecrew clothing doesn't have _s and only the pitcrew helmet does...
 
Hmm, I changed all the incorrect format files to correct formats, disabled the wireframe on helmet, and also applied the _s thing whenever it was there. For example the racecrew clothing doesn't have _s and only the pitcrew helmet does...
But it still didn't work, at least now the pitcrew helmets are with a default design and red color, and not just plain black.

I am not sure what else I should do to fix this, I followed your suggestions.
 
First _N never touch it, _S never put it blank, the _S is what determine in game wich material will be showed. But you need to edit it because you will see in game the original texture, can be easy to do.... just a big colored square of what you want as material... matte, shiny, metallic so on. Need to be saved in dds linear not Srgb as the texture.

For the wireframe, in photoshop just hide the layer having the wireframe

For all Myteam pitcrew suit and racecrew shirt, the _m should be blank, thats the files used in game to determine the color switch, like when you setup your team color.... will appear on pitcrew and race crew. In general any _m file you saw about what you change, you put a blank dds

And make sure to save your files on the proper way.... the screen with your pitcrew suit have the wrong one.

All texture are in Srgb BC1, BC7 Srgb only if you use gradient.
What do I do?
 
Nope, doesn't work. I updated my blank dds to be BC1 sRGB like you asked, and I changed all the needed _m to the new blank dds and now the pitcrew is entirely black (helmet is black and suit is black), while the color I guess is correct, there are no sponsors on it and the characters have like the default logo on them and etc.

Would verifying integrity of game files and then editing the correct files again work?
 
Nope, doesn't work. I updated my blank dds to be BC1 sRGB like you asked, and I changed all the needed _m to the new blank dds and now the pitcrew is entirely black (helmet is black and suit is black), while the color I guess is correct, there are no sponsors on it and the characters have like the default logo on them and etc.

Would verifying integrity of game files and then editing the correct files again work?
Download one of my car pack and just update it with your stuff, will be easier
 
How should I update it? Like just replace your textures with mine in the erp or like replace your stuff on Photoshop?


While I thank you for this solution, it's only temporary, I would be glad to know if there is a fix so I could use it in the future.
my package are copy paste installation, mean ready to put in game with ERP, you can juste extract needed file from it _s and _m to be sure its work with your stuff
 

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