Hi William, the testing was already made and the damage version is the current 1.8 one. If you are willing to try it, any feedback will be precious for future updates!
Yes, you can apply them manually although if you are in the second season the values will be affected by the multipliers of the upgrades each team made. Multipliers are something I did not change in the files so in example so a Renault will improve as a Renault is supposed to, and so a Williams, but if you use my performance mod the values they started with will be different so it's very likely that Haas will still be a bad car and Williams better than the original game. Also beware that the performance charts graphics will not change so you can witness different results on the fieldHi, can I also use the Performance mod in MyTeam Career? I wanted to manually apply the values to the teams for the second season. Is that possible ? Or will the game crash? Thanks for the answer.
Especially wanted to adapt Haas and Williams. And Renault / Alpine. (Performance)
I think I've tried something similar, the result is it does affect your upgrade's scale of effect, but not the AI for some reason. Only the values of the base performance affect them.Can't I take the values from the updates (multipliers) from the relevant team? For example Mclaren: If I give those multiplier upgrades for the engines the values of a Mercedes Powerd car. Would it then upgrade like a Mercedes engine? Of course, Mclaren would have as a base engine the values of a Mercedes engine instead of a Renault.
Have the multipliers changed? (pre patch to current patch)
Because that's basically how you create the performance. I think. (So Haas give the Williams Areo and so on.)
Sounds complicated already. : D
If you are talking about the base values this is exactly how I created the mod, McLaren already has Mercedes engine, Ferrari has lot of the pre patch parameters and so on because I copypasted the linesCan't I take the values from the updates (multipliers) from the relevant team? For example Mclaren: If I give those multiplier upgrades for the engines the values of a Mercedes Powerd car. Would it then upgrade like a Mercedes engine? Of course, Mclaren would have as a base engine the values of a Mercedes engine instead of a Renault.
Have the multipliers changed? (pre patch to current patch)
Because that's basically how you create the performance. I think. (So Haas give the Williams Areo and so on.)
Sounds complicated already. : D
EnriqueBanderas submitted a new resource:
2021 Performance mod (BETA) - F1 2020 performance mod 2021 + realistic damage + less drag on
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please add a realistic tire mod, it will look perfectEnriqueBanderas submitted a new resource:
2021 Performance mod (BETA) - F1 2020 performance mod 2021 + realistic damage + less drag on straights
Read more about this resource...
Hello, tyres are managed by another file, I use AndyAndy's mod for tyre wear and I totally recommend it. You can use both mods together!please add a realistic tire mod, it will look perfect
is it possible to use a 2021 season mod with yours?Hello, tyres are managed by another file, I use AndyAndy's mod for tyre wear and I totally recommend it. You can use both mods together!
About the engine sound, there is a mod in the "misc" area that does it and provides a tutorial. I incorportated the mod in my copypaste versions.I will test it. Of course I will make a backup beforehand.
The update multipliers have not changed in value with the new patch or have they?
I noticed the "small upgrades" and "medium upgrades" in my career. My MyTeam car has the Drag and Down Base values of a Pre Patch Racing Point. But the upgrade multiplier of the FOM car. Yesterday suddenly drove to P3 in qualification, in the 5 races. Maybe I should change the upgrade multiplier to the one from Racing Point.
Just to sum it up for me again.
Ferrari has pre patch Aero (slightly modified)
But the engine is the current one
Mclaren has a Mercedes engine now
Multiplier for engine upgrades by a team with a Mercedes engine
Aero stays the same
Aston Martin / Racing Point
has the Aero from Pre Patch
Alfa Romeo
has the Aero from the pre patch
but the current engine
Williams
has Alfa Romeo Aero
upgrade multiplier from Alfa Romeo?
Haas
gets the Williams Aero
upgrade multiplier from Williams?
RedBull and Alpha Tauri
Mercedes engine values
RedBull Aero unchanged?
Alpha Tauri gets the Aero from Racing Point
Pre-patch or current
upgrade multiplier from Racing Point then
Changed anything on the Alpine / Renault?
Hope got it right.
So I have to look for the engine, aero and upgrades in the VFL file.
Upgrades at the very bottom.
Thanks for your explanation and work.
How do I actually change the sound of an F1 car? So that the Mclaren sounds like a Mercedes.
Yes you can but the effective performance of the cars will also depend on how many upgrades they had in 5 seasonsHi, can i still use this with my carreer all ready in season 5?
I think Williams was not affected by variations pre and post patch. Btw no problem I will have a look at the multipliers of the cars which did change after the patch and will let you know!Thank you. Will try it on the weekend. But it will take until I need it. : D 5 races only in the first season. I am right now.
Do you have the VFL files for pre-patch Ferrari, Alfa Romeo and Haas?
Maybe Williams.
But only need it if the upgrade multiplier has changed. So if you could check it out it would be super nice. I don't need the VFL files. When the multipliers are the same. Pre patch too current
Did you take the pre-patch Williams? Or has it not changed since the patch.
But take your time with it. Really not in a hurry.
thanks
Thank you Trooper, I tried to rebalance it as many feedbacks told me they were not happy with the original realistic damage. Maybe I'll add that version again. Also the a.i. is usually not affected by punctures, as per what I know only the playerThe realistic damage doesn’t seem to be as sensitive as the original damage files from fish. If anyone touched then you’re more than likely in the red or the race is over or someone ran over debris then it would be a puncture and you could possibly make it back. Atm it’s more like stock realistic damage you would get with no mods. I’m still using the mod but would prefer it to be a touch more fragile in every sense
i'm editing the lines as we speak haha. from this latest of yours and the og fish lines.Thank you Trooper, I tried to rebalance it as many feedbacks told me they were not happy with the original realistic damage. Maybe I'll add that version again. Also the a.i. is usually not affected by punctures, as per what I know only the player
Well.done ahah! Btw wing damage is something I didn't change from Strongestfish Next update will feature also the original realistic damage modi'm editing the lines as we speak haha. from this latest of yours and the og fish lines.