I'd say 2004 ferrariWhat classic car model can I use in order to make a 2005 mod? I was thinking of the 2006 Reanult but the skin mapping is pretty "edgy".Other opsions were a mix of 2004 Ferrari and 2008 McLaren. What do you guys think?
2004 and 2006 mixed, that's the best way. I already did do most of the skins for 2005 for F1 2017 which I can send over to you if you want (feel free to also use any other 2005 mod assets from 2017, I can send stuff if you need psds)What classic car model can I use in order to make a 2005 mod? I was thinking of the 2006 Reanult but the skin mapping is pretty "edgy".Other opsions were a mix of 2004 Ferrari and 2008 McLaren. What do you guys think?
Doesn't seem to have fixed the issue, it's reading that in the xml file now, but the problem persistsGo to incardriver.erp and export incardriver.xml
Open it and go down to <scene name="tororosso"> and change
<animset name="animations_driver_in_car/driver_steering_anims/idf/driver_in_car_2018_toro_rosso" /> to
<animset name="animations_driver_in_car/driver_steering_anims/idf/driver_in_car_2018_williams" />
That would be awesome, I actually got inspired by you to do a 2005 mod, you said a few weeks back that you were working on that for the 2017. If you can send me the what you already did I can try to end your work and bring the complete mod. Probably after I've completed the F2 mod since I'm working on that now.2004 and 2006 mixed, that's the best way. I already did do most of the skins for 2005 for F1 2017 which I can send over to you if you want (feel free to also use any other 2005 mod assets from 2017, I can send stuff if you need psds)
do you have Discord so we can talk there? I can also invite you to the server we had for the mod making itselfThat would be awesome, I actually got inspired by you to do a 2005 mod, you said a few weeks back that you were working on that for the 2017. If you can send me the what you already did I can try to end your work and bring the complete mod. Probably after I've completed the F2 mod since I'm working on that now.
just make the logos based on the 2004 models and swap the damage textureshow to fix texture overlay?
thank ya!Use the no flags mod:
https://www.racedepartment.com/downloads/no-flags-mod.23852/
If you mean the engine sounds, go to the erp for the team, then go to the carmodel pkg, you will see a group called f1 audio, you will need to export the carmodel pkg and change the part where it says renault_2018 to Honda_2018How do I change the Engine of the Cars. aarava did this a few times and its kinda important for my career because of Red Bull Honda
get intel pluginCan someone help all my .dds files come up black in photoshop, these files are original files from the game
Can't happen M8, the track can't be ported over =/, Ai and other things involving the trackcan put sepang, malaysia track from 2017 to f1 2018? any mod??
where would i be able to find it i cant seem to get itget intel plugin
where would i be able to find it i cant seem to get it
here: https://software.intel.com/en-us/articles/intel-texture-works-pluginwhere would i be able to find it i cant seem to get it
In file tyrecompounds.erp WearRate lines. Less numbers = less wear. Two for each compound. For example SUPF and SUPR = SuperSoft Front & SuperSoft Rear.Hi guys,how can I decrease the wear for every tyre compound please? Thanks
In file tyrecompounds.erp WearRate lines. Less numbers = less wear. Two for each compound. For example SUPF and SUPR = SuperSoft Front & SuperSoft Rear.