How to find the camera
1. Enter the parameter from the "freecam": X values from Position and X values from Orientation into the search
2. select Float, select Rounded (default) button.
3. Push First Scan, then in the list of around 6 addresses, switch to the camera, set all address freeze and change value.
4. After you find the exact address, you can add +4 to its last number and you will find the rest of the parameters such as YZ vector, and FOV parameter.
For comfort, you can make yourself hotkeys directly in the editor, and add values by pressing a key, not manually.
<View type="static" ident="freecam" reverseCamera="freecam1" hidden="false" spectator="true" useInSplitScreen="false" renderParticlesBeforeGrass="false" transitionType="switch" transitionSpeed="10.0000" transitionStrength="5.0000"> <Parameter name="Position" type="vector3" x="30.97406006" y="11.14806366" z="604.4812012" /> <Parameter name="orientation" type="Quaternion" x="-0.07180201262" y="-0.5718200803" z="0.09718700498" w="-0.671965003" /> <Parameter name="roll" type="scalar" value="-0.017453" /> <Parameter name="Fov" type="scalar" value="20.4234324324" /> </View> |
niceCameras aroung tracks tutorial:
How to create static camera around of track. You can select between cameras in every moment, when you want (in replay, in race), like in RFactor. I show you, how can you create this for yourself.
Put this strings in cameras.xml. For next camera just rename ident for freecam to freecam1, freecam2, freecam3 etc. For each track you should using custom cameras.xml.
If you want move camera in realtime, you should download Cheat Engine and find exaclty value in game.
View type - "static" - Means camera will be stick around on track. Its only way where camera will not target to the your car. For this time.
Position - mean where camera will be in XYZ space. ( X left right, Y - up down, Z - forward, backward )
Orientation - Rotates the camera, works according to the quaternion principle. Roll for camera angle.
FOV - Field of view, more values - more zoom. Like mm parameters in real cameras.
reverseCamera="freecam1" - This creates a useful shortcut to turn the camera to the other side or another place. Here you need to specify the ident name of any active camera, then in the game press the key that is responsible for the reverse camera.
For example, melbourne start grid camera:
<View type="static" ident="freecam" reverseCamera="freecam1" hidden="false" spectator="true" useInSplitScreen="false" renderParticlesBeforeGrass="false" transitionType="switch" transitionSpeed="10.0000" transitionStrength="5.0000">
<Parameter name="Position" type="vector3" x="30.97406006" y="11.14806366" z="604.4812012" />
<Parameter name="orientation" type="Quaternion" x="-0.07180201262" y="-0.5718200803" z="0.09718700498" w="-0.671965003" />
<Parameter name="roll" type="scalar" value="-0.017453" />
<Parameter name="Fov" type="scalar" value="20.4234324324" />
</View>
View attachment 650995View attachment 650997
I really want to, but I don't have any ideas for it. My tutorial was created primarily so that we could see the accidents or overtaking of other drvers, not just our own. We can already switch cameras at any time, and watch another section of the track. In particular, it is the target that is responsible for view driver, and now it is tied only to the player.nice
I wonder if it is possible to implement camera switching between cars?
Это. Просто. Охрененно. I have no wordsCameras aroung tracks tutorial:
How to create static camera around of track. You can select between cameras in every moment, when you want (in replay, in race), like in RFactor. I show you, how can you create this for yourself.
Put this strings in cameras.xml. For next camera position just rename ident for freecam to freecam1, freecam2, freecam3 etc. For each track you should using custom cameras.xml.
If you want move camera in realtime, you should download Cheat Engine and find exaclty value in game. Better find value address before select camera in game, or you will see thousands values in CE. Gap address between parameters is 4.
View type - "static" - Means camera will be stick around on track. Its only way where camera will not target to the your car. For this time.
Position - mean where camera will be in XYZ space. ( X left right, Y - up down, Z - forward, backward )
Orientation - Rotates the camera, works according to the quaternion principle. Roll for camera angle.
FOV - Field of view, more values - more zoom. Like mm parameters in real cameras.
reverseCamera="freecam1" - This creates a useful shortcut to turn the camera to the other side or another place. Here you need to specify the ident name of any active camera, then in the game press the key that is responsible for the reverse camera.
For example, melbourne start grid camera:
<View type="static" ident="freecam" reverseCamera="freecam1" hidden="false" spectator="true" useInSplitScreen="false" renderParticlesBeforeGrass="false" transitionType="switch" transitionSpeed="10.0000" transitionStrength="5.0000">
<Parameter name="Position" type="vector3" x="30.97406006" y="11.14806366" z="604.4812012" />
<Parameter name="orientation" type="Quaternion" x="-0.07180201262" y="-0.5718200803" z="0.09718700498" w="-0.671965003" />
<Parameter name="roll" type="scalar" value="-0.017453" />
<Parameter name="Fov" type="scalar" value="20.4234324324" />
</View>
View attachment 650995View attachment 650997
so you are gonna make more tracks? i want to do it but i don't understand what i have to modify, maybe i'm a little bit slowI have updated the tutorial on finding values in Cheat Engine, with example .ct file, if anyone has any questions, ask me. I would like to do it all myself, but I don't have enough strength for more than 20 tracks.
If someone can help with the pointer for the address or even make an editor, I will be very grateful. I don't understand it, unfortunately.
@sas12228 Спасибо, земляк)
where can i download this? this is beautiful!lol what about this bwt livery i made thang if you can tell me how to fix the 2nd driver livery id be so happy
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any suggestions to make it better??
included the baskin robins logo lmao
gives me f1 2021 breaking point vibes