I did the following - I exported the track and car nodes. I copied the shader data from the track nodes and copied it to the car nodes, then imported the resulting result into car pssg.how to add shader from track to pssg car?
I did the following - I exported the track and car nodes. I copied the shader data from the track nodes and copied it to the car nodes, then imported the resulting result into car pssg.how to add shader from track to pssg car?
which part to copy? just this or is there something else?I did the following - I exported the track and car nodes. I copied the shader data from the track nodes and copied it to the car nodes, then imported the resulting result into car pssg.
but in wich place i'm gonna download cars from RR3I recommend importing cars from Real Racing 3, but of course, do not upload them here because they will be banned, because:
1. there are ready-made and high-quality LODs
2. there are few polygons
3. few textures
4. decals missing
I solved the problem of texture quality (where they are specially compressed to 1024x1024) using neural networks (they work really well)
For example, I was able to import up to 20 cars in just a few days. Precisely because the models there are best suited for import into the game.
There is a power curve in the CTF files. The data is RPM vs Power. The description in the editor will explain what you need to know.
i think not
Okay, good to know. Thanks.i think not
Yes, it is possible to convert a Indy model, i think.Hi guys, its possible to put a indycar in f1 2014? I know that is possible to add another f1 cars in the game but is possible to another type of open wheel car in the game?
what is the tool to import cars into the game? because the 3dsimed only allow you to open the model but doesn't allow to save in that format.Yes, it is possible to convert a Indy model, i think.
Ego pssg editor to import and export the 3d model and Blender for editing the model.what is the tool to import cars into the game? because the 3dsimed only allow you to open the model but doesn't allow to save in that format.
Hi, there is a simple solution to this. If you want to alternate grid spots just for the quick races you can open the database editor and go to section "f1drivers" and find the line called "fake_qualifying_ability" in that line you just simply change the numbers for drivers from 0-50. 50 would be driver that would most likely start on the pole every time and 0 the one who would start last and you just align the numbers in order on which driver you would like to usually start in which position.Hello guys I need some help. I want to have random starting grids for quick race or split screen races and I have a mod which makes that happen. However the mod modifies things that I don't want to modify so I just want to get the random grid part. I can't find what part of database file I have to edit. I'm comparing my file with the modded file so I can get to see what is different but no matter what I do the starting grid keeps the same. Does anybody know how to change that?