Any possible chance to get GRID1-GRID2 tracks into F1 2014?
Almost impossible. I have achieved certain changes in the modification of tracks, but I have encountered a number of problems:
1. The track collision is not in the files with the model, apparently.
2. There are problems with importing models, since the map itself is structured modularly.
3. The bot paths are located in files with an unknown format. A lot of reserch is required. In addition, you need to make the bots slow down on turns and teach how to enter the pit lane.
4. Need to create timers and sectors DRS and etc

In my opinion, whoever will deal with this will be a real genius. So, only Codemasters with their SDK have access to this.
 
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Almost impossible. I have achieved certain changes in the modification of tracks, but I have encountered a number of problems:
1. The track collision is not in the files with the model, apparently.
2. There are problems with importing models, since the map itself is structured modularly.
3. The bot paths are located in files with an unknown format. A lot of reserch is required. In addition, you need to make the bots slow down on turns and teach how to enter the pit lane.
4. Need to create timers and sectors DRS and etc

In my opinion, whoever will deal with this will be a real genius. So, only Codemasters with their SDK have access to this.
Then is it possible to convert F1 2020/21 game car chassis to F1 2014?
 
Very interesting, is it possible to decrypt the hexadecimal code from the PSSG? Binary Viewer is good at decrypting only the first line, and then there is incoherent nonsense ...
 

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Guys, in the database file I set Ferrari and Mclaren to be the top team (tier 1) while Williams and Alpha Tauri are weaker (tiers 2&3), but when I get into the 1-shot quali the pecking order was vice versa. Is there anything wrong?
I think it is due to the CTF files but I'm not sure, on some tracks the pecking order is as expected (by me) but on other tracks it is not.
 
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Hi lads, i got a question regarding helmet designs. When i try to open my dds in the PSSG editor it keeps giving me an error.


"Could not create preview! Value cannot be null. Parameter name: dib"

Anyone know how i can fix this?
 
I tried another template but the helmet is just black, the second image is what i'm trying to get my helmet to look like
 

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