So here is what I envision for the final version of the safety car part of this mod to be - the safety car will be able to deploy in the first 3 laps if there is an accident involving only 1 or 2 cars and these cars crash in a place posing some type of danger to other drivers who are still racing. If however there is a massive incident where 4 or more cars all crash out together and block the race track, then there should still be a red flag. Once me and/or Roberto have completed modding all the tracks for the safety car mapping, I will try and look into this to see if it is possible to make this happen, for even more realism for the safety car experience in this game. I don't know if the coding in the game makes this possible, but I will look into this further once I've completed safety car trigger mapping for all the remaining tracks.
This would be a lot better than what we have now, where you can't get a safety car to deploy on the first 3 laps, only get a red flag for a massive incident and the AI cars just retire if they crash in the first 3 laps without a safety car deployed.
These following 3 videos illustrate what I would hope we can get the game to be like if incidents like these occured on lap 1. The first link, to the GP2 race in Monaco this year I believe that should have been red-flagged, not a safety car.The other 2 videos from Spa (both from the same race, the second video taken after the restart on lap 1) illustrate the point I was trying to make regarding the final product of the safety car part of this mod and what I would hope we can make it work like, regarding safety cars and red flags in this game on laps 1-3:
GP2 2012 Monaco pile up:
Spa pile up lap 1, 1998:
Spa safety car deployed on lap 1 after race restart (same race as link above):
This would be a lot better than what we have now, where you can't get a safety car to deploy on the first 3 laps, only get a red flag for a massive incident and the AI cars just retire if they crash in the first 3 laps without a safety car deployed.
These following 3 videos illustrate what I would hope we can get the game to be like if incidents like these occured on lap 1. The first link, to the GP2 race in Monaco this year I believe that should have been red-flagged, not a safety car.The other 2 videos from Spa (both from the same race, the second video taken after the restart on lap 1) illustrate the point I was trying to make regarding the final product of the safety car part of this mod and what I would hope we can make it work like, regarding safety cars and red flags in this game on laps 1-3:
GP2 2012 Monaco pile up: